I want event names:"I challenge you to make a new phobie".What develoments think?Do you guys wanna this event?

I have idea for a new phobie.
His name will be Dark Knight.
He will be dimensional phobie type.
He will have a huge armor,who gives him ability defense(that reduce -30% of enemy damage),on that armor will be spikes.He will have skull on his sword.
He will have red,flame eyes and horns on his helmet.
He will have fire on his sword,and that will be his power.He will look something like this:


He will have 2 walk range and 1 weapon range.
He will have 2000 health and deal 956 damage on first level.
He will cost 8 keys.
What do you think?
Do you want to make a event,where other people can write own ideas.People will descript the details(like I do,powers,drawings etc).First three place will get big rewards.@Nekorei and @Harvey please respond.

5 Likes

I love the idea of a large Knight / Possessed Armor unit which hits really hard - But the damage reduction ability seems kind of boring IMO? Why not just give him more health instead? (a 2000 health unit with 30% dmg reduction would effectively have 2600 health anyway)
If you want him to feel extra tanky in different way than just health you could do something like ‘‘Blocks the first X damage it takes in a turn’’ (that would make it so your opponent will have a hard time chipping away at his health over several turns), or ‘‘cannot take more than X damage at a time’’ (which would make it good against high power enemies) or ‘‘Reduce any damage taken by X’’ (that would make him good against lots of phobies with low attack power since he would ignore most of their damage)

2 Likes

@ManInYellow Thank you for support.I want to send this to development.

:grin: :smile: Thank you so much @ManInYellow .

Saw this idea in the email that you sent! It would be really fun to see a possessed / death / dark knight for sure! Big fan. : >

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Heey that is a cool idea “Make a new phobie”

I have an idea
His name will be Kuma
He will be a monster type
He will have a chamaleon body and his head will be a black flame with white eyes.
He will cost 5 keys
He will have 5 walk range 2 weapon range
His health will be of 1500 at level 1
His damage will be 700 on Level 1
His special attack will be that he can mimic his opponent special attack, adding up the damage to his own (Cool down of 3)
His normal attack will be throwing black frames to its opponents burning them for 2 turns.
He will have the ability of damage reduction
And if he is a Plus Damage block he can use all tecniques of all the phobies that are in arena.

Its a SUPER RARE card

2 Likes

Thank you.Kuma is a great idea.But I will give him ultrarare rarity.I think thats will be the strongest phobie in game.

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I have Idea for a new phobie.
His name will be Phoenix.
He will fly and have fly range 1.
He will have weapon range 2.
His power will names:Phoenix tears;heals 700 health of every friendly phobie,range for this power will be 2.
He will attack when spread his wings and throw fire at enemy.
He also have fire damage,200 damage 10 turns.He will resurrects from ashes(but he will not be undead phobie type).When someone stand on ashes or Phoenix on obstacle or if he will be killed on lava,enemy fire he will die.
He will be dimensional phobie type.
He will heal hisself(heals 300 every of every end of turn).
He will look like a fire bird.
He will have half orange body,half blue body.
He will look something like this:

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Thank you so much @Sergej .Your idea is great!

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Yeah ultrare will be… it will be nice if someone draws something,

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Name - will-o-the-wisp
Health- 2500
Power- 900/500
Movement- 2
Type- Monster
Key-9
75f188ef564ef9a7c5385beb164c5bc0|736x568
The special trait for this phobi is that it’s the anthesis of the registration stereotype every turn it will lose 500 health and can only regain it if either it stands on a fire based surface either natural like lava or one created by you or your enemy or if you manage to kill of an enemy phobi. If this phobi kills the enemy it self than it gets 150 health back if an enemy phobi dies by any other means it gets 75 health back.
If the enemy is two tiles away it does 800 DMG if they are 1 tile away(right next to it)it does 500 dmg
#notes:-
it’s suppose to be a glass cannon with an yolo attitude. It forces the enemy to play defence but the further you run the more DMG you take so make a decision either commit of run.
HP might seem high but it will only last 5 turns if left alone which lets be honest it will be bombarded.