Bug with Tiny Tim

I don’t know if it’s a problem with his animation or not, but it’s simple, justo, kill a Tiny Tim, and then, use another phobies to make another action, if you undo that new action with another phobies, Tiny Tim will appear in the tile where he die, and he can makes his animation s, but you can’t attack him, your enemy can’t watch The Ghost/glitch of Tiny Tim. You can place a phobies in he and there will be 2 phobies in one tile, without The Glob… That’s a bug, that it only affect to the player that kill the Tiny Tim. It isn’t badly, but it’s really interesting… Oh! And Tiny Tim will be out of the ground all the time, in Arena Will be out all the turns, and in Async, Will disappear once you ends your turn… I Hope that you could make a solution with It, I’m bored to watch The Ghost of Tiny Tim there every time that my enemy play with that phobies, but it’s rare to watch Tiny Tim in game, also, If you can, Smoking Gun, give him a little buff, like in the damage, he makes lower damage than Moley Bully…

the same is expirienced sometimes with blue the balloon.

can understand your wish for a damage buff but i think his meatshield qualities are too good to high his attack. he definitivly is fine like he is in my opinion. maybe more health. clutched some games

for the same logic Misanthropee would have to get a damage buff aswell because he is weaker then 2 key k-9000