Server Error ios

[ 98.325] BattleGameInteractor – Queueing Action: sim/objtemplates/monsters/klak/level01 on position (6, 4)
[ 98.913] Fx::PropertyBuilder::Add – Effect ‘fx/projectile/klakegg’, unable to find definition ‘Delay’ of PropertyDataType ‘Float’
[ 98.913] Fx::PropertyBuilder::Add – Effect ‘fx/projectile/klakegg’, unable to find definition ‘Delay’ of PropertyDataType ‘Float’
[ 100.093] BattleGameInteractor – Queueing Action: sim/objtemplates/monsters/klak/level01 on position (6, 4)
[ 100.277] BattleGameInteractor – Queueing Action: sim/objtemplates/monsters/klak/level01 on position (6, 4)
[ 100.427] BattleGameInteractor – Queueing Action: sim/objtemplates/monsters/klak/level01 on position (6, 4)
[ 100.510] BattleGameInteractor – Posting AttackCommand from unit sim/objtemplates/monsters/klak/level01, on position (6, 4)
[ 100.577] sim/objtemplates/monsters/klak/level01 attacking position (6, 4)
[ 100.594] BattleGameInteractor – Queueing Action: sim/objtemplates/monsters/klak/level01 on position (6, 4)
[ 103.275] Setting 3rd side to monster 60, wollybully
[ 103.284] Gui – EnterScreen [gui/screenfiles/monstercard/monstercard_ingame]
[ 103.284] Gui – Screen Focus GAINED [gui/screenfiles/monstercard/monstercard_ingame]
[ 103.680] BattleGameInteractor – Posting SpawnCommand from unit 60, on position (4, 6)
[ 103.680] Gui – ExitScreen [gui/screenfiles/monstercard/monstercard_ingame]
[ 103.682] Spawning monster 60 with spawn ID 0 at level 11 for team First at position (4, 8)
[ 103.682] moving to (4, 6)
[ 103.720] Inventory – Flushed 134 entries
[ 103.929] Gui – Screen Focus LOST [gui/screenfiles/monstercard/monstercard_ingame]
[ 103.929] GuiManager::ProcessScreensMarkedForCleanup – mem used 439713792
[ 104.531] Inventory – Flushed 29 entries
[ 106.147] WireSocketManager – Request ‘/user/keepalive’ with requirement Authenticated Enqueued RID 6E9EE10E-A250-0048-A838-62A44F66AAE8
[ 106.147] WireSocketManager – Request ‘/user/keepalive’ Started RID 6E9EE10E-A250-0048-A838-62A44F66AAE8
[ 106.248] BattleGameInteractor – Queueing Action: sim/objtemplates/monsters/wollybully/level01 on position (5, 5)
[ 106.298] WireSocketManager – Request ‘/user/keepalive’ Completed in 0.150s RID 6E9EE10E-A250-0048-A838-62A44F66AAE8
[ 106.432] BattleGameInteractor – Queueing Action: sim/objtemplates/monsters/wollybully/level01 on position (5, 5)
[ 106.582] BattleGameInteractor – Queueing Action: sim/objtemplates/monsters/wollybully/level01 on position (5, 5)
[ 106.615] BattleGameInteractor – Posting MoveCommand from unit sim/objtemplates/monsters/wollybully/level01, on position (5, 5)
[ 106.681] Moving sim/objtemplates/monsters/wollybully/level01 to (5, 5)
[ 113.988] Inventory – Flushed 1 entries
[ 114.054] WireSocketManager – Request ‘/monster/postturndata?gameid=62cd8da2-9101-4d72-913c-0f5aecf19c52’ with requirement Authenticated Enqueued RID 7BFE1AFB-D298-774A-B6B8-A62F97E4BEBC
[ 114.054] Gui – EnterScreen [gui/screenfiles/common/cmn_loading_screen]
[ 114.054] Gui – Screen Focus GAINED [gui/screenfiles/common/cmn_loading_screen]
[ 114.055] WireSocketManager – Request ‘/monster/postturndata?gameid=62cd8da2-9101-4d72-913c-0f5aecf19c52’ Started RID 7BFE1AFB-D298-774A-B6B8-A62F97E4BEBC
[ 114.471] WireSocket – Protocol error: Server Error
[ 114.471] WireSocketManager – Server Error: Server Error
[ 114.476] Gui – EnterScreen [gui/screenfiles/common/cmn_generic_dialog]
[ 114.476] Gui – Screen Focus LOST [gui/screenfiles/decorators/decorators_main]
[ 114.476] Gui – Screen Focus LOST [gui/screenfiles/hud_battle/hudbattle_main]
[ 114.476] Gui – Screen Focus LOST [gui/screenfiles/hud_battle/replay_main]
[ 114.476] Gui – Screen Focus LOST [gui/screenfiles/common/cmn_loading_screen]
[ 114.476] Gui – Screen Focus GAINED [gui/screenfiles/common/cmn_generic_dialog]
[ 114.477] Failed to post turn. Canceled promise
[ 114.587] Gui – ExitScreen [gui/screenfiles/common/cmn_loading_screen]
[ 114.622] GuiManager::ProcessScreensMarkedForCleanup – mem used 435650560

ID: IrkenKas
Device: IOS

Hey @Chris !

We’re sorry you’re experiencing this issue but can you please clarify a bit further what exactly is happening?

Also, just wondering were you playing in Async Mode and using the Werewolf Phobie when this happened?