About the SUGGESTIONS category

General Suggestions is a section where anyone can make any suggestion they desire, or think should be added within our game.

Please keep in mind our community guidelines to not shame one another because the feedback is not good enough or you strongly disagree. Give them actual feedback on how they can improve or even try to help with their suggestion because it will lead to better feedback from people in the long run.

At the end of the day, don’t be mean towards people that might not be able to fully articulate what they want added to the game, help them improve their suggestion and threads.

For a good suggestion there are a few key things that you should keep in mind and do while making a thread for the best chance of it getting noticed and gaining a solid reputation.

Go into detail (it is important to explain your idea and why it is good for Phobies. Ideas that lack detail will be ignored and not gain a good reputation even if it has potential to being outstanding )

Is it possible? ( ask yourself if what you are suggesting is actually possible in Phobies and can be done )

Does it fit? ( does your idea actually fit in Phobies? )

Has it been suggested before? ( there are some things that have been suggested time and time again, it is better to look through suggestions first before making one just in-case someone already asked for it )

Don’t tag staff/CT ( if your suggestion is good we will notice, no need to tag us at any time )

When making a suggestion that you want to be added you have to put as much effort as you can into it, the more effort that gets put into it the more likely it will be added, especially if it is a good suggestion.

1 Like

This is my own idea to introduce a new version to phobies. The new version I call it: The Moon of Blood.

Idea 1: Dracula

  • Type: Monster
  • Rarity: Rare
  • Cost: 7
  • Life: 2000
    MOVEMENT
  • Range of movement: 2
  • Type of movement: Flying
    It rests in its normal form but when moving it transforms into a bat and flies, it cannot rest on obstacles but if it is pushed it transforms into a bat and looks for a free space to rest.
    ATTACK
    • Damage range: 1, single target
    • Attack Damage: 600
  • Bleeding Damage: 100, incurable
    He uses his fangs to attack any phobie except mechanics and skeletons and leaves bleeding, when he kills a phobie he transforms into a minion of Dracula.
    SPECIAL ABILITY: Fog
  • Duration: 3 turns
  • Cooldown: 2 turns
    Summons a mist from his position and a 2 tile radius. While inside the mist all friendly phobie will become invisible to the enemy, they will move and attack without being attacked.
    PASSIVE ABILITY: The Night Fury
    Deals an extra 100 damage to minions, 200 to wolves like Daisy or Snowball, and 300 damage to Dracula’s three wives (Marishka, Aleera, and Verona)

Idea 2: Dracula’s subject.
It is summoned by killing a phobie, depending on the cost of the phobie, it has more statistics: a key is 200 health and 100 damage, 2 keys 250 and 150, three keys, 300 health and 200 damage, and so on. It is not transformed, that is; range of motion 2, ground.

Idea 3: The First (Marishka)

  • Type: Monster
  • Rarity: Uncommon
  • Cost: 4 keys
  • Life: 1250
    MOVEMENT
  • Range of movement: 2
  • Type of movement: Walking
    ATTACK
  • Damage range: 1, single target
  • Attack Damage: 500
    Cannot attack mechanics or skeletons. Killing a phobie restores 100% of its health in addition to a 100 damage increase for 2 turns (not stackable). If Dracula is found, additionally the dead phobie will appear as Dracula’s minion
    SPECIAL ABILITY: Rest
  • Duration: 2 turns
  • Cooldown: 2 turns
    Spawns a coffin on his space to rest for 2 turns. Can’t move or attack, only deals fire damage
    The coffin has 500 health points. If it is destroyed, it appears with anger that provides 100 extra damage points forever.
    PASSIVE ABILITY: Night Fury
    If Dracula is on the field, he deals 300 extra damage.

Idea 4: The Second (Aleera)

  • Type: Monster
  • Rarity: Uncommon
  • Cost: 4 keys
  • Life: 1000
    MOVEMENT
  • Range of movement: 2
  • Type of movement: Walking
    ATTACK
  • Damage range: 1, single target
  • Attack Damage: 750
    Cannot attack mechanics or skeletons. Killing a phobie restores 100% of its health in addition to a 100 damage increase for 2 turns (not stackable). If Dracula is found, additionally the dead phobie will appear as Dracula’s minion
    SPECIAL ABILITY: Rest
  • Duration: 2 turns
  • Cooldown: 2 turns
    Spawns a coffin on his space to rest for 2 turns. Can’t move or attack, only deals fire damage
    The coffin has 500 health points. If it is destroyed, it appears with anger that provides 100 extra damage points forever.
    PASSIVE ABILITY: Night Fury
    If Dracula is on the field, he deals 300 extra damage.

Idea 5: The Third (Verona)

  • Type: Monster
  • Rarity: Uncommon
  • Cost: 4 keys
  • Life: 1100
    MOVEMENT
  • Range of movement: 3
  • Type of movement: Walking
    ATTACK
  • Damage range: 1, single target
  • Attack Damage: 600
    Cannot attack mechanics or skeletons. Killing a phobie restores 100% of its health in addition to a 100 damage increase for 2 turns (not stackable). If Dracula is found, also the dead phobie will appear as Dracula’s Minion
    SPECIAL ABILITY: Rest
  • Duration: 2 turns
  • Cooldown: 2 turns
    Spawns a coffin on his space to rest for 2 turns. Can’t move or attack, only deals fire damage
    The coffin has 500 health points. If it is destroyed, it appears with anger that provides 100 extra damage points forever.
    PASSIVE ABILITY: Night Fury
    If Dracula is on the field, he deals 300 extra damage.

Idea 6: Vampire Hunter

  • Type: Monster
  • Rarity: Rare
  • Cost: 5 keys
  • Life: 1300
    MOVEMENT
  • Range of movement: 2
  • Type of movement: Walking
    ATTACK
  • Damage range: 1
  • Attack Damage: 300 (+ 200 to Vampires, Dracula’s Minions and Heart)
    With his stake he attacks his enemies with an advantage against vampires and heart.
    SPECIAL ABILITY: Silver Bullet
  • Attack Range: 3
  • Attack Type: Line of Sight
  • Effect range: single target
  • Damage: 750
  • Cooldown: 2 turns
    Arming his weapon and discharging the bullet into a vampire, he deals damage from a distance leaving the victim wounded and weakened for 3 turns with the only chance to run away or get into the coffin.
    PASSIVE ABILITY: Garlic
  • Area 1
    With his garlic necklace, he allows the vampire hunter to walk with the security of not running into a vampire, vampires cannot get close but if he gets close, all vampires are unable to attack or use abilities while inside the area.

You can add new maps like the house of Drácula or Transilvania

POSTSCRIPT
All the information is an idea, you can change or delate.
I’ m from Spain, maybe some traductions aren’t well, sorry.

1 Like