Async black screen after a turn

Username: Grimhart
Platform: Android
Bug description: when I submit a turn, this happen “Internal server error”

[ 11.618] App – AppState Transition, OldState ‘Sgi::BootflowState’ NewState ‘Sgi::FEState’
[ 12.045] Gui – EnterScreen [gui/screenfiles/home/home_main]
[ 12.145] GooglePlayBillingHelper - Querying inventory for pending transactions.
[ 12.155] Google Play Billing - Retrieve consumables was successful. There are 0 purchases.
[ 12.630] BootflowScreenAppComponent::TransitionOutBootflowScreen – skipTransition false
[ 12.674] WireSocketManager – Request ‘/monster/seteventtimestamp?timestampSeconds=1657355223&clientEventType=SubscriptionUpsell’ with requirement Authenticated Enqueued RID C14BFFE7-B080-4494-A48C-01456F4D8C27
[ 12.781] Gui – EnterScreen [gui/screenfiles/store/store_popup_subscription]
[ 12.781] WireSocketManager – Request ‘/monster/seteventtimestamp?timestampSeconds=1657355223&clientEventType=SubscriptionUpsell’ Started RID C14BFFE7-B080-4494-A48C-01456F4D8C27
[ 13.715] Gui – Screen Focus LOST [gui/screenfiles/launch/launch_main]
[ 13.715] Gui – Screen Focus GAINED [gui/screenfiles/store/store_popup_subscription]
[ 13.716] GuiManager::ProcessScreensMarkedForCleanup – mem used 406695936
[ 13.729] WireSocketManager – Request ‘/monster/seteventtimestamp?timestampSeconds=1657355223&clientEventType=SubscriptionUpsell’ Completed in 0.949s RID C14BFFE7-B080-4494-A48C-01456F4D8C27
[ 13.730] GuiManager::ProcessScreensMarkedForCleanup – mem used 406695936
[ 15.334] Gui – ExitScreen [gui/screenfiles/store/store_popup_subscription]
[ 15.608] Gui – Screen Focus LOST [gui/screenfiles/store/store_popup_subscription]
[ 15.608] Gui – Screen Focus GAINED [gui/screenfiles/home/home_main]
[ 15.608] GuiManager::ProcessScreensMarkedForCleanup – mem used 406876160
[ 16.410] Gui – ExitScreen [gui/screenfiles/home/home_main]
[ 16.481] Gui – EnterScreen [gui/screenfiles/gamelist/gamelist]
[ 16.481] Gui – Screen Focus GAINED [gui/screenfiles/gamelist/gamelist]
[ 16.577] Gui – Screen Focus LOST [gui/screenfiles/home/home_main]
[ 16.581] GuiManager::ProcessScreensMarkedForCleanup – mem used 421720064
[ 17.558] AsyncMatchHelper::ContinueMatch() – GameId: 9d6a2c15-44cf-4f91-9c3b-d303900e54ef
[ 17.572] Gui – EnterScreen [gui/screenfiles/common/cmn_loading_screen]
[ 17.573] Gui – Screen Focus LOST [gui/screenfiles/gamelist/gamelist]
[ 17.573] Gui – Screen Focus GAINED [gui/screenfiles/common/cmn_loading_screen]
[ 17.781] App – Transition New State Requested: NewState ‘Sgi::BattlePlayState’
[ 17.794] App – AppState Transition, OldState ‘Sgi::FEState’ NewState ‘Sgi::BattlePlayState’
[ 17.820] Inventory – Flushed 221 entries
[ 17.820] GuiManager::ProcessScreensMarkedForCleanup – mem used 403013632
[ 17.820] Gui – Screen Focus LOST [gui/screenfiles/common/cmn_loading_screen]
[ 17.825] BattlePlayState::OnBegin
[ 17.830] Gui – EnterScreen [gui/screenfiles/decorators/decorators_main]
[ 17.830] Gui – Screen Focus GAINED [gui/screenfiles/decorators/decorators_main]
[ 17.897] WireSocketManager – Request ‘/game/getgameinfo’ with requirement Authenticated Enqueued RID E889B0D5-A1CF-4EA4-9922-8880F8F2C2B0
[ 17.911] WireSocketManager – Request ‘/game/getgameinfo’ Started RID E889B0D5-A1CF-4EA4-9922-8880F8F2C2B0
[ 18.241] WireSocketManager – Request ‘/game/getgameinfo’ Completed in 0.330s RID E889B0D5-A1CF-4EA4-9922-8880F8F2C2B0
[ 18.258] WireSocketManager – Request ‘/game/getturndata?gameid=9d6a2c15-44cf-4f91-9c3b-d303900e54ef’ with requirement Authenticated Enqueued RID 4136512D-2063-4C71-81B1-59B4F4CD18D2
[ 18.258] WireSocketManager – Request ‘/game/getturndata?gameid=9d6a2c15-44cf-4f91-9c3b-d303900e54ef’ Started RID 4136512D-2063-4C71-81B1-59B4F4CD18D2
[ 32.663] WireSocket – Protocol error: Server Error
[ 32.663] WireSocketManager – Server Error: Server Error
[ 32.693] Gui – EnterScreen [gui/screenfiles/common/cmn_generic_dialog]
[ 32.693] Gui – Screen Focus LOST [gui/screenfiles/decorators/decorators_main]
[ 32.693] Gui – Screen Focus GAINED [gui/screenfiles/common/cmn_generic_dialog]

3 posts were merged into an existing topic: Internal server bug report