[ 95.982] WireSocketManager – Request ‘/monster/postturndata?gameid=c9e4af49-b1b8-4c1e-881a-1064f5864deb’ with requirement Authenticated Enqueued RID 0A1E3FDF-8FC6-499A-A34D-C3FD7F6700D7
[ 95.997] WireSocketManager – Request ‘/monster/postturndata?gameid=c9e4af49-b1b8-4c1e-881a-1064f5864deb’ Started RID 0A1E3FDF-8FC6-499A-A34D-C3FD7F6700D7
[ 96.598] WireSocketManager – Request ‘/monster/postturndata?gameid=c9e4af49-b1b8-4c1e-881a-1064f5864deb’ Completed in 0.601s RID 0A1E3FDF-8FC6-499A-A34D-C3FD7F6700D7
[ 96.615] Gui – Screen Focus LOST [gui/screenfiles/common/cmn_loading_screen]
[ 96.830] Localizer – String key lookup failed for screen_EndOfTurn_Reward:Rerry, language es
[ 96.831] Localizer – String key lookup failed for screen_EndOfTurn_Reward:Objective_Complete, language es
[ 96.831] Localizer – String key lookup failed for screen_EndOfTurn_Reward:Objective_Complete, language es
[ 96.842] Gui – EnterScreen [gui/screenfiles/endofgame/endofturn]
[ 96.850] PostProcessAppComponent::EnableEffect() – enabled effect ‘effects/postprocessdarkblur’ with technique ‘Win’
[ 96.850] Gui – Screen Focus GAINED [gui/screenfiles/endofgame/endofturn]
[ 96.862] Gui – ExitScreen [gui/screenfiles/hud_battle/replay_main]
[ 96.879] GuiManager::ProcessScreensMarkedForCleanup – mem used 111169536
[ 96.920] Gui – Screen Focus LOST [gui/screenfiles/decorators/decorators_main]
[ 96.921] Gui – Screen Focus LOST [gui/screenfiles/hud_battle/hudbattle_main]
[ 96.921] Gui – Screen Focus LOST [gui/screenfiles/hud_battle/replay_main]
[ 96.922] GuiManager::ProcessScreensMarkedForCleanup – mem used 110997504
[ 101.684] App – Transition New State Requested: NewState ‘Sgi::FEState’
[ 101.696] App – AppState Transition, OldState ‘Sgi::BattlePlayState’ NewState ‘Sgi::FEState’
[ 101.697] BattlePlayState::OnEnd
[ 101.734] Inventory – Flushed 321 entries
[ 101.736] GuiManager::ProcessScreensMarkedForCleanup – mem used 103555072
[ 101.736] PostProcessAppComponent::DisableEffect() – disabled effect ‘effects/postprocessdarkblur’ with technique ‘Win’
[ 101.736] Gui – Screen Focus LOST [gui/screenfiles/endofgame/endofturn]
[ 102.790] Gui – EnterScreen [gui/screenfiles/home/home_main]
[ 102.798] Gui – Screen Focus GAINED [gui/screenfiles/home/home_main]
[ 102.880] GooglePlayBillingHelper - Querying inventory for pending transactions.
[ 103.167] Google Play Billing - Retrieve consumables was successful. There are 0 purchases.
[ 104.604] Gui – ExitScreen [gui/screenfiles/home/home_main]
[ 104.710] Gui – EnterScreen [gui/screenfiles/gamelist/gamelist]
[ 104.710] Gui – Screen Focus GAINED [gui/screenfiles/gamelist/gamelist]
[ 104.800] Gui – Screen Focus LOST [gui/screenfiles/home/home_main]
[ 104.802] GuiManager::ProcessScreensMarkedForCleanup – mem used 153100288
[ 106.005] WireSocketManager – Request ‘/user/keepalive’ with requirement Authenticated Enqueued RID 45DA0DC5-D34C-48D9-84E9-176CFEA1054D
[ 106.006] WireSocketManager – Request ‘/user/keepalive’ Started RID 45DA0DC5-D34C-48D9-84E9-176CFEA1054D
[ 106.136] WireSocketManager – Request ‘/user/keepalive’ Completed in 0.131s RID 45DA0DC5-D34C-48D9-84E9-176CFEA1054D
[ 106.451] Gui – EnterScreen [gui/screenfiles/common/cmn_loading_screen]
[ 106.451] Gui – Screen Focus LOST [gui/screenfiles/gamelist/gamelist]
[ 106.451] Gui – Screen Focus GAINED [gui/screenfiles/common/cmn_loading_screen]
[ 106.647] WireSocketManager – Request ‘/game/quickmatch’ with requirement Authenticated Enqueued RID ED506D77-67CA-471A-8666-6DCE9A2411BC
[ 106.663] WireSocketManager – Request ‘/game/quickmatch’ Started RID ED506D77-67CA-471A-8666-6DCE9A2411BC
[ 106.778] WireSocket – Protocol error: Server Error
[ 106.779] WireSocketManager – Server Error: Server Error
[ 106.815] Gui – EnterScreen [gui/screenfiles/common/cmn_generic_dialog]
[ 106.816] Gui – Screen Focus LOST [gui/screenfiles/common/cmn_loading_screen]
[ 106.816] Gui – Screen Focus GAINED [gui/screenfiles/common/cmn_generic_dialog]
Hello there, as we already informed many others: Our team is already informed of this problem and is investigating it! This should be addressed as soon as possible! I’m hoping for your understanding and patience.
A post was merged into an existing topic: [Bug Alert] Internal Server Error When Creating a New Game on Async