Game crashing bug happens when I try to play a match

[2473.400] WireSocketManager – Request ‘/user/keepalive’ Completed in 0.298s RID 9CBC5F7A-E043-47F9-A400-21A65BF16218
[2473.573] ActivityJava – OnSafeAreasChanged [90 0 0 0]
[2473.614] ActivityJava – OnSafeAreasChanged [90 0 0 0]
[2483.109] WireSocketManager – Request ‘/user/keepalive’ with requirement Authenticated Enqueued RID 2559C5A5-34B8-42AF-B3DD-7683D7ACEDCA
[2483.109] WireSocketManager – Request ‘/user/keepalive’ Started RID 2559C5A5-34B8-42AF-B3DD-7683D7ACEDCA
[2483.406] WireSocketManager – Request ‘/user/keepalive’ Completed in 0.297s RID 2559C5A5-34B8-42AF-B3DD-7683D7ACEDCA
[2492.023] App – Transition New State Requested: NewState ‘Sgi::FEState’
[2492.032] App – AppState Transition, OldState ‘Sgi::FEState’ NewState ‘Sgi::FEState’
[2492.040] Inventory – Flushed 246 entries
[2492.040] GuiManager::ProcessScreensMarkedForCleanup – mem used 217907200
[2492.040] Gui – Screen Focus LOST [gui/screenfiles/gamelobby/inbox_main]
[2492.044] Gui – EnterScreen [gui/screenfiles/home/home_main]
[2492.048] WireSocketManager – Request ‘/monster/activatespecialevents’ with requirement Authenticated Enqueued RID 29C5E10D-BCC4-4340-BC83-30185190B9EC
[2492.048] Gui – Screen Focus GAINED [gui/screenfiles/home/home_main]
[2492.055] WireSocketManager – Request ‘/monster/activatespecialevents’ Started RID 29C5E10D-BCC4-4340-BC83-30185190B9EC
[2492.055] GooglePlayBillingHelper - Querying inventory for pending transactions.
[2492.077] Google Play Billing - Retrieve consumables was successful. There are 0 purchases.
[2492.359] WireSocketManager – Request ‘/monster/activatespecialevents’ Completed in 0.303s RID 29C5E10D-BCC4-4340-BC83-30185190B9EC
[2492.368] HomeScreen::OnShow – SpecialEventAppComponent::RefreshActive Done
[2493.720] Gui – ExitScreen [gui/screenfiles/home/home_main]
[2493.753] Gui – EnterScreen [gui/screenfiles/gamelist/gamelist]
[2493.753] Gui – Screen Focus GAINED [gui/screenfiles/gamelist/gamelist]
[2493.769] Gui – Screen Focus LOST [gui/screenfiles/home/home_main]
[2493.771] GuiManager::ProcessScreensMarkedForCleanup – mem used 225693696
[2496.315] AsyncMatchHelper::ContinueMatch() – GameId: aa9491be-384a-4bea-a68c-4e21b4dfb633
[2496.324] Gui – EnterScreen [gui/screenfiles/common/cmn_loading_screen]
[2496.324] Gui – Screen Focus LOST [gui/screenfiles/gamelist/gamelist]
[2496.324] Gui – Screen Focus GAINED [gui/screenfiles/common/cmn_loading_screen]
[2496.546] App – Transition New State Requested: NewState ‘Sgi::BattlePlayState’
[2496.554] App – AppState Transition, OldState ‘Sgi::FEState’ NewState ‘Sgi::BattlePlayState’
[2496.560] Inventory – Flushed 228 entries
[2496.560] GuiManager::ProcessScreensMarkedForCleanup – mem used 219389952
[2496.561] Gui – Screen Focus LOST [gui/screenfiles/common/cmn_loading_screen]
[2496.566] BattlePlayState::OnBegin
[2496.569] Gui – EnterScreen [gui/screenfiles/decorators/decorators_main]
[2496.569] Gui – Screen Focus GAINED [gui/screenfiles/decorators/decorators_main]
[2496.596] WireSocketManager – Request ‘/game/getgameinfo’ with requirement Authenticated Enqueued RID F99AEF3B-2B2B-4EF1-B3B5-003E2B179EAB
[2496.600] WireSocketManager – Request ‘/game/getgameinfo’ Started RID F99AEF3B-2B2B-4EF1-B3B5-003E2B179EAB
[2496.895] WireSocketManager – Request ‘/game/getgameinfo’ Completed in 0.295s RID F99AEF3B-2B2B-4EF1-B3B5-003E2B179EAB
[2496.903] WireSocketManager – Request ‘/game/getturndata?gameid=aa9491be-384a-4bea-a68c-4e21b4dfb633’ with requirement Authenticated Enqueued RID 0B169018-B3F5-4698-8E4E-6B0ADDFC219D
[2496.903] WireSocketManager – Request ‘/game/getturndata?gameid=aa9491be-384a-4bea-a68c-4e21b4dfb633’ Started RID 0B169018-B3F5-4698-8E4E-6B0ADDFC219D
[2511.201] WireSocket – Protocol error: Server Error
[2511.201] WireSocketManager – Server Error: Server Error
[2511.210] Gui – EnterScreen [gui/screenfiles/common/cmn_generic_dialog]
[2511.210] Gui – Screen Focus LOST [gui/screenfiles/decorators/decorators_main]
[2511.210] Gui – Screen Focus GAINED [gui/screenfiles/common/cmn_generic_dialog]

Get SOMEONEN3,

Sorry to hear that you’ve had trouble. Does the issue still persist?

Not anymore it was fixed after some hours after I posted :slight_smile:

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