Game Help: Battle Information

Battle Info - End-turn Events

The order of events that happen at the end of a turn:

  1. Passive_Digestion The Glob’s Digest (Both player’s turns)
  2. Traps laid this turn become active (Trap planter’s turns)
  3. Traps go off or being absorbed (Either player’s turns)
  4. Healing pool heals (Either player’s turns)
  5. Damage dealt to Phobies from Poison / Disease / Fire / Lava (Poison and Disease only triggers at the end of the victim’s turns only)
  6. Passive_Disease Passive Disease (Caster’s turns)
  7. Buffs wear off (Either player’s turns)
  8. Debuffs decrement (Either player’s turns)
  9. Passive_Resurrect Resurrect (Both player’s turns)
  10. Panic Points captured (Both player’s turns)
  11. Damage dealt to Hearts from Panic Points(Both player’s turns)
  12. Additional map layers wear off (Both player’s turns)
  13. Keys replenished from Reserve Pool to Playable Pool (Either player’s turns)

Some events only happen in your own turns, some only happen in your opponent’s turns, while the rest of them happen in all turns.


Battle Info
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