Maps
Battle Map - Hex Grids
The maps of battlefields are formed by hex tiles.
The grids indicate the border of each tile.
By default, the tile grids are hidden during the game. They can be shown temporarily by tapping/clicking any Phobie, Heart or Player Pod.
Battle Map
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Battle Map - Heart
The Heart is a fixed special unit of both players on each map as part of the map design.
- The player’s team color is always blue, while the opponent’s is always red. The Heart colors reflect this.
- The Hearts have their own HP.
- Initial Heart HP of the 2 players in the same map are the same.
- Initial Heart HP varies for different map sizes.
- Small Maps – [6000]
- Big Maps – [8000]
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Battle Map - Vault
Vaults are portals that players can use to spawn Phobies they already own.
- Each map contains at least 1 Vault per player, corresponding with the players’ team colors.
- Accessing your own Vault on your own turn will bring up the list of your owned Phobies.
- You can’t spawn the same Phobie more than once per game.
- If you upgrade a Phobie, the next time you spawn it, it will reflect your Phobie’s new stats. However, any Phobies already spawned aren’t affected by upgrades made after they were spawned.
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Battle Map - Obstacles
Obstacles exist on the maps naturally. They have different appearances in different map themes, but their attributes are always the same.
- Obstacles can be removed by some Phobies’ Terrorform ability. Once the obstacle is removed, the Common Map Tile beneath is revealed.
- The Terrorform ability can also create Obstacles on open Common Map Tiles. Created Obstacles have the same attributes as natural ones.
- Created Obstacles have HP and can be destroyed by Physical Damage.
- Flying Phobies cannot target Created Obstacles with their Regular
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Battle Map - Panic Point
Panic Points can be captured by either player. Opposing captured Panic Points cancel each other out. When a player captures more Panic Points than their opponent, their opponent’s Base suffers 200 damage per extra Panic Point at the end of every turn.
- Control Points have 3 different states to reflect who is in control of them.
- Neutral (Uncaptured)
- Captured by You
- Captured by your Opponent
- Players capture unoccupied Panic Points by leaving one of their Phobies on it till the end of a turn. If a Phobie dies at the end of the turn, the Panic Point won’t be captured.
- Once captured, Panic Points remain captured until their opponent captures them back. Players don’t need to keep their Phobies on captured Panic Points to activate them.
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Battle Map - Healing Spa
Healing Spas restore up to 200 HP to Phobies staying on it at the end of each turn. It also cures Poison but not Disease.
- Undead Phobies won’t be healed or cured by staying on it.
Battle Map
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Battle Map - Lava
Lava deals 200 damage to any Phobie who stays on it at the end of each turn.
- Resurrectable Phobies will be killed permanently if they lose all their HP when staying on Lava.
- Ice on frozen Phobies will be melted down for 1 stage when staying on Lava at the end of turns.
Battle Map
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Battle Map - Stim Pad
Stim Pads grant Phobies staying on it 300 additional damage on each attack if the tile isn’t deactivated by Mud.
- The buff only applies to Physical Damage of regular attacks and abilities
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Battle Map - The Abyss
The Abyss are holes on the map.
- Only flyers can fly through or stay on them.
- Non-flying Phobies who get Pushed or Pulled into a Pit die instantly.
- Resurrectable Phobies who get Pushed or Pulled into a Pit die instantly and can’t resurrect.
- If a Phobie dies due to the Abyss, the Last Act ability of Dimensionals won’t trigger, as the Abyss is considered to have killed the Phobie.
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Battle Map - Mud
Mud is a terrain tile that temporarily disables all other terrain effects. It can’t be applied to tiles containing Obstacles, Hearts or Vaults.
- Healing Spas
- Traps
- Panic Points – (captured status can’t be changed while Mud is applied)
- Stim Pad
- Lava
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Battle Map - Fire
Fire is a temporary terrain tile that deals 200 damage to targets occupying it per turn. It can’t be applied to tiles containing Obstacles, Hearts or Vaults.
- Fire fades after a certain number of turns.
- Cannot be placed on tiles containing Mud of Nullification
- Resurrectable Phobies WILL NOT be killed permanently if they lose all their HP when staying on fire, they will resurrect.
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Some of the Phobies have Special Abilities of planting Traps to the battlefield. The traps will hurt enemy Phobies if they stay on the hex tile at the end of turns.Battle Map - Traps
How Do Traps Work
- Traps can be planted on hex tiles that are NOT occupied by Obstacles, Hearts, Friendly Traps, or the planter themselves.
- Once planted, the trap stays in a Preparation State at the end of the turn that it was planted.
- Any enemy Phobies stay on the trap at the end of that turn WILL NOT trigger the trap.
- The trap in preparation state will be removed if a friendly Terrorformer (Grave Digger & Mount Crushmore) created an Obstacle on the same tile.
Each Major League has increasingly higher stats for all map objects. This includes Hearts, Panic Points, Healing Spas, Stim Pads and Lava. Player 1's League standing determines the map object scaling in each game.Battle Map - Object Stat Scaling
Heebie Jeebies |
Horrors |
Strangers |
Primals |
Doomsday |
Sum of All Fears |
|
---|---|---|---|---|---|---|
Heart HP (Small Maps) |
6000 |
6200 |
6300 |
6500 |
6800 |
7100 |
Heart HP (Large Maps) |
8000 |
8200 |
8400 |
8700 |
9000 |
9400 |
Panic Point Damage |
200 |
210 |
210 |
220 |
230 |
240 |
Healing Spa Healing Amount |
200 |
210 |
210 |
220 |
230 |
240 |
Stim Pad Damage Buff |
300 |
310 |
320 |
330 |
340 |
350 |
Lava Damage |
200 |
210 |
210 |
220 |
230 |
240 |