Battle Information
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Battle Info - 2 Players
Battle Info - Turns
The battles in this game are turn-based. The 2 players in a battle will play their turns alternately.
Some of the events in a battle happen automatically at different timing of a turn.
Some events only happen in your own turns, some only happen in your opponent’s turns, while the rest of them happen in all turns.
Battle Info - Turn Starting Events
The order of events that happen at the beginning of a turn:
Active Ability’s cooldown and unlock timers decrement (either player’s turn)
Passive Ability – Regenerate (Regenerating player’s turn)
Passive Ability wearing off – Too Friendly! (either player’s turn)
Passive Ability – Burrow (Burrowing player’s turn)
Passive Ability – Eye Spy (Eye Spying player’s turn)
Opponent’s Passive Ability wearing off – Petrify (Opponent of Petrified player’s turn)
Some events only happen in your own turns, some only happen in your opponent’s turns, while the rest of them happen in all turns.
Battle Info - End-turn Events
The order of events that happen at the end of a turn:
Some events only happen in your own turns, some only happen in your opponent’s turns, while the rest of them happen in all turns.
Battle Info - Inventory (Part 1)
You can bring up your Inventory of owned Phobies on your own turn by tapping your Vault.
Toggle between Favorited & All – Selecting the Star icon to show Favorited Phobies only. Selecting the Key icon to show all.
Key Cost Navigator – Selecting a number to display all the owned Phobies of that key cost only. Accessible once you own 30 Phobies.
Favorited – You can tap and hold on a Phobie to Favorite / Unfavorite it.
Killed in Battle – The Phobie has already died in the current battle and can’t be spawned again.
Battle Info - Inventory (Part 2)
Spawned – The Phobie is in play in the current battle and can’t be spawned again.
Selected – Select a Phobie from the list to bring up its full-sized card.
Unaffordable – The key cost of this Phobie is higher than the keys you have in your Playable Key Pool. They can’t be spawned until you get enough keys.
Battle Info - Actions
By default, each of your Phobies has 2 Action Points per turn.
The Phobies can use Action Points however they want to:
Phobies that have been action debuffed only have 1 Action Point per turn while debuffed.
Battle Info - Danger Zone
When you select an enemy Phobie on the battlefield, there will be hex overlays in red showing on top of the surface of the map, indicating the hex tiles that the selected Phobie can target with their farthest reaching Attack or Ability, excluding abilities that target the entire map.
The displayed Danger Zone is based on the current layout of all Phobies and Obstacles on the map while the Phobie is selected. It could change if there are changes of the layout.
The Phobies can be affected by various status effects during battle. Some are bonuses that are applied by friendly Phobies, while others are negative and applied from enemy Phobies. Most status effects have a duration, but some last forever.Battle Info - Status Effects
Positive Status | Negative Status | |
---|---|---|
Petrify | Poison |
|
Heart Attack | Disease | |
Movement Debuff | ||
Damage Debuff | ||
Too Friendly! |
Battle Info - Earning XP
You can earn XP in battles by taking these positive actions:
Battle Info - End Game Conditions
There are a variety of ways to win.