[ 337.797] UseAbilityCommand::ApplySim – sim/objtemplates/monsters/monkeyshines/level01 using ability
[ 337.797] with param 0 position: (3, 1)
[ 341.094] UseAbilityCommand::ApplySim – sim/objtemplates/monsters/clobster/level01 using ability
[ 341.094] with param 0 position: (7, 1)
[ 342.500] AttackCommand::ApplySim – sim/objtemplates/monsters/clobster/level01 attacking position (8, 2)
[ 342.828] WireSocketManager – Request ‘/user/keepalive’ with requirement Authenticated Enqueued RID EE432F9E-DE2C-4FCD-BC81-7C8E04B2DDE7
[ 342.828] WireSocketManager – Request ‘/user/keepalive’ Started RID EE432F9E-DE2C-4FCD-BC81-7C8E04B2DDE7
[ 343.000] WireSocketManager – Request ‘/user/keepalive’ Completed in 0.164s RID EE432F9E-DE2C-4FCD-BC81-7C8E04B2DDE7
[ 348.609] Inventory – Flushed 76 entries
[ 348.641] Gui – EnterScreen [gui/screenfiles/common/cmn_loading_screen]
[ 348.641] Gui – Screen Focus GAINED [gui/screenfiles/common/cmn_loading_screen]
[ 348.641] WireSocketManager – Request ‘/monster/postturndata?gameid=c4e758cb-cf6b-4c8f-ba51-1a81ac2d739b’ with requirement Authenticated Enqueued RID 61FF5523-E7E9-4E29-B711-C10C24BFFF80
[ 348.641] WireSocketManager – Request ‘/monster/postturndata?gameid=c4e758cb-cf6b-4c8f-ba51-1a81ac2d739b’ Started RID 61FF5523-E7E9-4E29-B711-C10C24BFFF80
[ 349.266] WireSocketManager – Request ‘/monster/postturndata?gameid=c4e758cb-cf6b-4c8f-ba51-1a81ac2d739b’ Completed in 0.623s RID 61FF5523-E7E9-4E29-B711-C10C24BFFF80
[ 349.281] Gui – Screen Focus LOST [gui/screenfiles/common/cmn_loading_screen]
[ 349.297] Localizer – String key lookup failed for screen_EndOfTurn_Reward:Rerry, language es
[ 349.297] Localizer – String key lookup failed for screen_EndOfTurn_Reward:Objective_Complete, language es
[ 349.297] Localizer – String key lookup failed for screen_EndOfTurn_Reward:Objective_Complete, language es
[ 349.313] Gui – EnterScreen [gui/screenfiles/endofgame/endofturn]
[ 349.313] PostProcessAppComponent::EnableEffect() – enabled effect ‘effects/postprocessdarkblur’ with technique ‘Win’
[ 349.313] Gui – Screen Focus GAINED [gui/screenfiles/endofgame/endofturn]
[ 349.313] Gui – ExitScreen [gui/screenfiles/hud_battle/replay_main]
[ 349.313] GuiManager::ProcessScreensMarkedForCleanup – mem used 380940288
[ 349.313] Gui – Screen Focus LOST [gui/screenfiles/decorators/decorators_main]
[ 349.313] Gui – Screen Focus LOST [gui/screenfiles/hud_battle/hudbattle_main]
[ 349.313] Gui – Screen Focus LOST [gui/screenfiles/hud_battle/replay_main]
[ 349.313] GuiManager::ProcessScreensMarkedForCleanup – mem used 380948480
[ 352.938] App – Transition New State Requested: NewState ‘Sgi::FEState’
[ 352.953] App – AppState Transition, OldState ‘Sgi::BattlePlayState’ NewState ‘Sgi::FEState’
[ 352.953] BattlePlayState::OnEnd
[ 352.953] Inventory – Flushed 338 entries
[ 352.953] GuiManager::ProcessScreensMarkedForCleanup – mem used 397004800
[ 352.953] PostProcessAppComponent::DisableEffect() – disabled effect ‘effects/postprocessdarkblur’ with technique ‘Win’
[ 352.953] Gui – Screen Focus LOST [gui/screenfiles/endofgame/endofturn]
[ 353.094] Gui – EnterScreen [gui/screenfiles/home/home_main]
[ 353.094] Gui – Screen Focus GAINED [gui/screenfiles/home/home_main]
[ 353.703] Gui – EnterScreen [gui/screenfiles/common/cmn_loading_screen]
[ 353.703] Gui – Screen Focus LOST [gui/screenfiles/home/home_main]
[ 353.703] Gui – Screen Focus GAINED [gui/screenfiles/common/cmn_loading_screen]
[ 353.938] WireSocketManager – Request ‘/game/quickmatch’ with requirement Authenticated Enqueued RID CE33F42D-8F12-4249-B1E0-2006101B3B42
[ 353.938] WireSocketManager – Request ‘/game/quickmatch’ Started RID CE33F42D-8F12-4249-B1E0-2006101B3B42
[ 354.125] WireSocket – Protocol error: Server Error
[ 354.125] WireSocketManager – Server Error: Server Error
[ 354.125] Gui – EnterScreen [gui/screenfiles/common/cmn_generic_dialog]
[ 354.125] Gui – Screen Focus LOST [gui/screenfiles/common/cmn_loading_screen]
[ 354.125] Gui – Screen Focus GAINED [gui/screenfiles/common/cmn_generic_dialog]
Thanks for the report @LucasSinoblr we’re already on it!
A post was merged into an existing topic: [Bug Alert] Internal Server Error When Creating a New Game on Async