Large Map start keys are unbalanced or broken

In regular maps the starting player gets 3 keys and second player gets 4. On subsequent turns each player gets 3 keys.

On large maps, the starting player gets 4 keys and the second player gets 6. On subsequent turns each player then gets 5 keys. The is broken for 2 reasons:

  1. Compare it to the small map gameplay above, breaking game theory imo, and
  2. 6 key phobs are significantly more powerful than 4 key phobs, which are also materially less powerful than 5 key phobs.

hey ! I agree with you but you just have to adapt your gameplay ! play safe, take stress point and defend them with long range phobies !

play safe, take stress point and defend them with long range phobies !

thats not an argument for the key distribution at the start of the game lol.

Yes it is, we dont need to change it because we can adapt the gameplay, in my opinion, it’s balanced.

it’s okay to have differing opinions.

i agree with you :slight_smile: its okay