Phobies board game

I have them at home from another game, so maybe they sell them separately in toy store…

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Hopefully, I’ve been trying to find them for months now :smiling_face_with_tear:

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I’d use my health insurance to buy that

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I dont think a Clobster from the hit strategy indie game Phobies would have health insurance

i’ll give him mine so he could respawn mid game if he gives me that board game

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Yay
(20 insured Clobsters)

So currently, I’m doing other projects and work, however, I have a friend with a 3D printer, which could work. Also I think I made traps work. Future project for me at the moment.

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So I did not read all of this (barely more than half) and the solution to keeping track would be that there would probably only be 6 different Phobies per race (more if you got the add-on mystery boxes). Spots where the card would fit or slide into place on the board for both players to see would be extremely helpful (I doubt that people would use or bring separate decks) (the damage counters would be placed on top of the cards that are on the board). If this was to be a less-than-twenty-minutes game, it would probably have the highest HP as 30, ATK as 10, both stats for Cerberus and they would all be cute tiny versions of the Phobies, but if it was a 30+ minutes game, it would have the HP and ATK stay the same as the video game. For flying Phobies, I would suggest a smaller stand/platform than what the usual ground Phobies would stand on, and the platform could come off so that they could stick into the tall terrain or would fit on top of the wall without taking anything apart anything, making it more stable and less likely to break. The max amount of Phobies would probably stay the the same. Traps would probably not be in the game and as for the action points, there would be some token on the card of the phobie in play and moving it would tell you how many action points were left. Keeping track of last turn and going back to before any of your Phobies attacked your opponent’s would be the hardest obstacle in making the board game.

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I totally agree with this, when I thought of how the game would look, I was thinking of a weird mix of Pokemon Cards, Bakugan and Hive. Personally, I think there would be no levels, otherwise it would get confusing and unfair fast. Flying phobies being on little see through plinths seems best. Action Points could be turning your card around, poison, disease and other effects all as tokens. I think traps could theoretically work, in some way, possibly placing things in the battleship way. It’s nice to see more people talking about it.

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EDIT: Should have read more, trap issue seems like solved

i think this will not work without a little bit of pen and paper at all. you might take your sheet of paper every turn and write coordinates for a trap or just draw something random somewhere to let it look like he sets a trap.

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I really think the Battleship idea would make it possible, but your opponent would always see and know when you are using a trap. Also, I didn’t think of this until I was sitting down typing this out, but how would we keep track of when you could use the ultimate? And I figured out an idea before I finished typing that! If anyone has ever played Funkoverse, there are tokens used for the character’s ultimates. You put the spent tokens on this piece of cardboard that keeps track of when you can get them back. It will have a spot for (I think) 3 turns, all the way to 1 turn. And when you end your turn, you move the token to the number smaller than the one it’s on. We would have little tokens with the Phobies’ faces on them and move the tokens down at the end of our turn and once they got off the 1, you could put it on the card it belonged to.

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More tokens. :sob: I mean the traps are a future thing to look at, but I want to focus on making maps first. Ideas on map creation?

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I think it would just come with 3 small, and 3 big maps that are already in game.

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I have an idea to solve the 3d printing problem! I will sketch out an idea and post it on here when I’m not busy!

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I suppose it’s wether you want the game to be more like pokemon tcg with figures or a full game of warhammer 40k

I think that if you want it to stay accurate to the game whilst not having too many extra pieces then you could have 1 foldable board and terrain pieces to arrange (depending on wich map you want to make)

I have been working on my own game for the past year and must have made multiple changes to what i said earlier in this discussion, but i believe, that i can finish it in March/April and share the final printed out product with yall. I have no 3D printing whatsoever, although i made simplyfied cards for cca 160 Phobies. I have yet to make the trap-system, but i figured, that some kind of battleship design would be the best. I will share some of my work, after i figure out how to make the file smaller (30 pages of pictures get laggy on my shitty notebook). Will be glad to see yalls work on the 3D version.

This is my idea:


I used the little clippies from Chutes and Ladders. I custom drew little phobies and I’m happy with how they look! (Ginsting is my favorite!) Is this a good idea to anyone else?

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Love it! Shame it cannot be seen from the other side tho.
Will be glad to see more.