I don’t know if this topic has been talked about before, mainly because I’ve just jumped head-first to writting this, but I’ll try my best at bringing something new to the table!
So, could it be possible to see skins in-game in future updates? If so, how would they be acquired? Given tears and coffee are used mainly for opening packs but they can also be used for buying portraits, those two currencies were what I first thought about, but, what if skins could be acquired by other means, too? I’ll leave that up for your creative minds to polish but I was thinking about a new currency that could be handled in much smaller numbers (since Xp and coffee surpass the thousand before atleast I see them as useful), it could be acquired through a new set of very hard/ long quest that may or may not be refreshed weekly.
Now, that’s how you get them, but how to use them? A new software would be needed, indeed, somewhere you can get to for trying out those fancy looking Phobies in a match. About that, the typical hanger symbol came to my mind, placed just above the rarity of each Phobie, where I thougth it would always have enough space to be displayed (obviously attached to however the creative team would like to present it) since it’s a pretty much automatized reaction. I mean, atleast the first thing I think about after seeing a coat hanger is… Well, clothing!
Anyway, that was my take on skins coming to Phobies. What do you all think? Would it be possible? Would it be balanced? I think so, given the fact you can see the Phobie’s cards in-game, there’s no way to not to recognize a Phobie. See you with some wilder ideas in the future, that was all I had to share for today!