Rebalancing resource costs for packaging

What if we made a system of % return for the purchase of packaging with phobias in which new ones do not drop out? For example, for 3000/2000 tears/coffee you will get 10% back, for 2000/800 15%, for 1000/300 20%, in this case it will be easier for ordinary players to save money and those who would like to donate money will not be so sorry to part with money. What do you think about this idea?

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