Release Notes 1.10 Phobies Balancing

Hello, Phobies Wranglers!

In our continued commitment to create fair and interesting matches across the entire Phobies roster, we’ve made some balance changes to some of the existing Phobies. The list of updates is as follows:

  • Attractor
    Increased ability cooldown from 1 to 2.

  • Bad Sushi
    Removed ability cooldown.

  • Blondie
    Increased health from 2,500 to 2,800.

  • Blue
    Increased damage debuff from 300 to 325.

  • Bluelien
    Decreased health from 1,800 to 1,600.

  • Brutewurst
    Increased disease effect from 350 to 400.

  • The Collector
    Increased movement from 1 to 2.

  • CottonTale
    Increased pack attack bonus from 125 to 150.
    Increased health from 500 to 600.

  • Fantome
    Decreased ability range from 3 to 2.

  • Fleshcrawler
    Increased health from 2,000 to 2,300.
    Increased damage from 450 to 500.

  • Flopsy
    Increased pack attack bonus from 125 to 150.
    Increased health from 500 to 600.

  • Hoovey
    Increased attack from 500 to 600.

  • Jackalope King
    Increased pack attack bonus from 125 to 200.
    Increased health from 800 to 1,000.

  • Mike Roscopic
    Increased health from 900 to 950.

  • Minotaur
    Increased health from 1,400 to 1,500.

  • Mopsy
    Increased pack attack bonus from 125 to 150.
    Increased health from 500 to 600.

  • Ogre
    Increased health from 1,700 to 2,000.

  • Russell
    Increased health from 1,600 to 1,700.
    Increased damage from 500 to 600.

  • Tiny Tim
    Increased damage from 500 to 525.

  • Zappy
    Increased electricity effect from 300 to 350.

These changes will be released alongside our 1.10 release on June 24th, and players can expect to see them upon updating the game.

Thank you for continuing to provide your feedback on these changes. We’ll continue to provide updates alongside future releases.

Happy Battling,

The Phobies Team

1 Like