Wont load game

Game won’t load back to main menus after ending a match.

Hey there. Could you please provide us with more information?
What device are you playing on and what is the version/OS?
What is your in-game name?

Do you have any other devices available that you can attempt logging in with?

[ 67.413] Gui – Screen Focus GAINED [gui/screenfiles/hud_battle/replay_main]
[ 67.881] BattlePlayState::StartTurn – showReplay true
[ 67.882] PostProcessAppComponent::EnableEffect() – enabled effect ‘effects/postprocessstartgame’ with technique ‘Replay’
[ 69.934] BattlePlayState::BeginTurnFlow – showReplay true
[ 72.153] Moving sim/objtemplates/monsters/werewolf_big/level01 to (8, 5)
[ 72.154] HealthComponent::SetRawHealth – Trying to set raw health to 3621 for [sim/objtemplates/monsters/werewolf_big/level01] with raw max health at 3619. Clamping to raw max health.
[ 72.157] BattlePlayState::StartTurn – showReplay false
[ 73.137] PostProcessAppComponent::DisableEffect() – disabled effect ‘effects/postprocessstartgame’ with technique ‘Replay’
[ 74.205] BattlePlayState::BeginTurnFlow – showReplay false
[ 74.325] BattleGameInteractor – Clearing Queue
[ 76.313] BattleGameInteractor – Posting MoveCommand from unit sim/objtemplates/monsters/skeletontiger/level01, on position (6, 4)
[ 76.395] Moving sim/objtemplates/monsters/skeletontiger/level01 to (6, 4)
[ 76.779] WireSocketManager – Request ‘/user/keepalive’ with requirement Authenticated Enqueued RID 7E11336F-BB6F-4E44-9756-3F936B946B73
[ 76.779] WireSocketManager – Request ‘/user/keepalive’ Started RID 7E11336F-BB6F-4E44-9756-3F936B946B73
[ 77.109] WireSocketManager – Request ‘/user/keepalive’ Completed in 0.329s RID 7E11336F-BB6F-4E44-9756-3F936B946B73
[ 77.259] BattleGameInteractor – Queueing Action: sim/objtemplates/monsters/skeletontiger/level01 on position (7, 3)
[ 77.325] BattleGameInteractor – Posting AttackCommand from unit sim/objtemplates/monsters/skeletontiger/level01, on position (7, 3)
[ 77.393] sim/objtemplates/monsters/skeletontiger/level01 attacking position (7, 3)
[ 79.345] BattleGameInteractor – Queueing Action: sim/objtemplates/monsters/heavo/level01 on position (6, 3)
[ 79.628] BattleGameInteractor – Posting MoveCommand from unit sim/objtemplates/monsters/heavo/level01, on position (6, 3)
[ 79.695] Moving sim/objtemplates/monsters/heavo/level01 to (6, 3)
[ 81.481] BattleGameInteractor – Queueing Action: sim/objtemplates/monsters/heavo/level01 on position (6, 3)
[ 82.399] BattleGameInteractor – Posting AttackCommand from unit sim/objtemplates/monsters/heavo/level01, on position (8, 4)
[ 82.400] sim/objtemplates/monsters/heavo/level01 attacking position (8, 4)
[ 86.794] WireSocketManager – Request ‘/user/keepalive’ with requirement Authenticated Enqueued RID BEC50D74-48D6-B04C-8374-02E231A9BB53
[ 86.794] WireSocketManager – Request ‘/user/keepalive’ Started RID BEC50D74-48D6-B04C-8374-02E231A9BB53
[ 86.829] WireSocketManager – Request ‘/user/keepalive’ Completed in 0.035s RID BEC50D74-48D6-B04C-8374-02E231A9BB53
[ 88.424] Inventory – Flushed 137 entries
[ 88.485] WireSocketManager – Request ‘/monster/postturndata?gameid=f1152be2-da68-4d46-b79c-623f682ddbab’ with requirement Authenticated Enqueued RID 5AB22896-0C50-9847-823E-BC438E3EB322
[ 88.486] Gui – EnterScreen [gui/screenfiles/common/cmn_loading_screen]
[ 88.486] Gui – Screen Focus GAINED [gui/screenfiles/common/cmn_loading_screen]
[ 88.489] WireSocketManager – Request ‘/monster/postturndata?gameid=f1152be2-da68-4d46-b79c-623f682ddbab’ Started RID 5AB22896-0C50-9847-823E-BC438E3EB322
[ 88.673] WireSocket – Protocol error: Server Error
[ 88.673] WireSocketManager – Server Error: Server Error
[ 88.688] Gui – EnterScreen [gui/screenfiles/common/cmn_generic_dialog]
[ 88.688] Gui – Screen Focus LOST [gui/screenfiles/decorators/decorators_main]
[ 88.688] Gui – Screen Focus LOST [gui/screenfiles/hud_battle/hudbattle_main]
[ 88.688] Gui – Screen Focus LOST [gui/screenfiles/hud_battle/replay_main]
[ 88.688] Gui – Screen Focus LOST [gui/screenfiles/common/cmn_loading_screen]
[ 88.688] Gui – Screen Focus GAINED [gui/screenfiles/common/cmn_generic_dialog]
[ 88.689] Failed to post turn. Canceled promise
[ 88.693] GuiManager::ProcessScreensMarkedForCleanup – mem used 195723264

Hey @Bbrown561 !

Hey @Chris !

We’re sorry you’re experiencing this issue but can you please clarify a bit further what exactly is happening?

Also, just wondering were you playing in Async Mode and using the Werewolf Phobie when this happened?