[ 57.189] sim/objtemplates/monsters/tickles/level01 attacking position (7, 2)
[ 64.054] BattleGameInteractor – Clearing Queue
[ 64.054] BattleGameInteractor – Posting Undo
[ 64.094] BattlePlayState::Sim_UndoBattleCommand – Undoing
[ 64.931] WireSocketManager – Request ‘/user/keepalive’ with requirement Authenticated Enqueued RID C9258D75-F0BB-49C2-9272-CFA92F1BCD94
[ 64.931] WireSocketManager – Request ‘/user/keepalive’ Started RID C9258D75-F0BB-49C2-9272-CFA92F1BCD94
[ 65.080] WireSocketManager – Request ‘/user/keepalive’ Completed in 0.148s RID C9258D75-F0BB-49C2-9272-CFA92F1BCD94
[ 70.003] BattleGameInteractor – Posting AttackCommand from unit sim/objtemplates/monsters/tickles/level01, on position (8, 2)
[ 70.095] sim/objtemplates/monsters/tickles/level01 attacking position (8, 2)
[ 73.242] BattleGameInteractor – Posting MoveCommand from unit sim/objtemplates/monsters/tickles/level01, on position (8, 4)
[ 73.294] Moving sim/objtemplates/monsters/tickles/level01 to (8, 4)
[ 74.936] WireSocketManager – Request ‘/user/keepalive’ with requirement Authenticated Enqueued RID 4A0AC87F-EB12-436F-8142-8CD9DEC78C6B
[ 74.936] WireSocketManager – Request ‘/user/keepalive’ Started RID 4A0AC87F-EB12-436F-8142-8CD9DEC78C6B
[ 75.094] WireSocketManager – Request ‘/user/keepalive’ Completed in 0.158s RID 4A0AC87F-EB12-436F-8142-8CD9DEC78C6B
[ 75.446] WireSocketManager – Received server initiated message for ‘/newusermessage’, messageID 2A823D98-2BAC-4BC6-ACB6-BAB3C92A8C88
[ 75.446] WireSocketManager – Request ‘/monster/cleargamenotifications’ with requirement Authenticated Enqueued RID E90CB9FC-512E-4AAB-9418-C44487E6F491
[ 75.447] WireSocketManager – Request ‘/monster/cleargamenotifications’ Started RID E90CB9FC-512E-4AAB-9418-C44487E6F491
[ 75.597] WireSocketManager – Request ‘/monster/cleargamenotifications’ Completed in 0.150s RID E90CB9FC-512E-4AAB-9418-C44487E6F491
[ 76.721] BattleGameInteractor – Posting MoveCommand from unit sim/objtemplates/monsters/ribcage/level01, on position (8, 3)
[ 76.788] Moving sim/objtemplates/monsters/ribcage/level01 to (8, 3)
[ 78.924] BattleGameInteractor – Posting UseAbilityCommand from unit sim/objtemplates/monsters/ribcage/level01, on position (8, 3)
[ 78.992] sim/objtemplates/monsters/ribcage/level01 using ability
[ 78.992] with param 0 position: (7, 2)
[ 85.451] WireSocketManager – Request ‘/user/keepalive’ with requirement Authenticated Enqueued RID 0C6E0607-D343-4FF3-B215-4596D7E1ECDA
[ 85.451] WireSocketManager – Request ‘/user/keepalive’ Started RID 0C6E0607-D343-4FF3-B215-4596D7E1ECDA
[ 85.503] Inventory – Flushed 4 entries
[ 85.586] WireSocketManager – Request ‘/monster/postturndata?gameid=0d01cefa-1c17-473b-8526-d10431cfebfd’ with requirement Authenticated Enqueued RID 3DDA5592-E2B7-444E-B04B-F3BE294ACAF9
[ 85.587] Gui – EnterScreen [gui/screenfiles/common/cmn_loading_screen]
[ 85.587] Gui – Screen Focus GAINED [gui/screenfiles/common/cmn_loading_screen]
[ 85.630] WireSocketManager – Request ‘/user/keepalive’ Completed in 0.178s RID 0C6E0607-D343-4FF3-B215-4596D7E1ECDA
[ 85.630] WireSocketManager – Request ‘/monster/postturndata?gameid=0d01cefa-1c17-473b-8526-d10431cfebfd’ Started RID 3DDA5592-E2B7-444E-B04B-F3BE294ACAF9
[ 85.862] WireSocket – Protocol error: Server Error
[ 85.862] WireSocketManager – Server Error: Server Error
[ 85.876] Gui – EnterScreen [gui/screenfiles/common/cmn_generic_dialog]
[ 85.876] Gui – Screen Focus LOST [gui/screenfiles/decorators/decorators_main]
[ 85.876] Gui – Screen Focus LOST [gui/screenfiles/hud_battle/hudbattle_main]
[ 85.876] Gui – Screen Focus LOST [gui/screenfiles/hud_battle/replay_main]
[ 85.876] Gui – Screen Focus LOST [gui/screenfiles/common/cmn_loading_screen]
[ 85.876] Gui – Screen Focus GAINED [gui/screenfiles/common/cmn_generic_dialog]
[ 85.892] Failed to post turn. Canceled promise
[ 85.893] GuiManager::ProcessScreensMarkedForCleanup – mem used 807559168
Keeps doing the same even if I do nothing with my phobies.
[ 523.996] Gui – EnterScreen [gui/screenfiles/hud_battle/replay_main]
[ 523.996] Gui – Screen Focus GAINED [gui/screenfiles/hud_battle/replay_main]
[ 524.463] BattlePlayState::StartTurn – showReplay true
[ 524.464] PostProcessAppComponent::EnableEffect() – enabled effect ‘effects/postprocessstartgame’ with technique ‘Replay’
[ 525.343] HealthComponent::SetRawHealth – Trying to set raw health to 3621 for [sim/objtemplates/monsters/werewolf_big/level01] with raw max health at 3619. Clamping to raw max health.
[ 525.358] BattlePlayState::StartTurn – showReplay false
[ 526.341] PostProcessAppComponent::DisableEffect() – disabled effect ‘effects/postprocessstartgame’ with technique ‘Replay’
[ 527.408] BattlePlayState::BeginTurnFlow – showReplay false
[ 527.533] BattleGameInteractor – Clearing Queue
[ 528.693] BattleGameInteractor – Posting MoveCommand from unit sim/objtemplates/monsters/ribcage/level01, on position (7, 3)
[ 528.695] Moving sim/objtemplates/monsters/ribcage/level01 to (7, 3)
[ 530.020] BattleGameInteractor – Posting UseAbilityCommand from unit sim/objtemplates/monsters/ribcage/level01, on position (7, 3)
[ 530.095] sim/objtemplates/monsters/ribcage/level01 using ability
[ 530.095] with param 0 position: (7, 2)
[ 532.992] WireSocketManager – Request ‘/user/keepalive’ with requirement Authenticated Enqueued RID 16206002-146D-4D70-8476-F90DF7A5B526
[ 532.992] WireSocketManager – Request ‘/user/keepalive’ Started RID 16206002-146D-4D70-8476-F90DF7A5B526
[ 533.141] WireSocketManager – Request ‘/user/keepalive’ Completed in 0.149s RID 16206002-146D-4D70-8476-F90DF7A5B526
[ 533.726] BattleGameInteractor – Posting AttackCommand from unit sim/objtemplates/monsters/tickles/level01, on position (7, 2)
[ 533.794] sim/objtemplates/monsters/tickles/level01 attacking position (7, 2)
[ 537.897] BattleGameInteractor – Posting MoveCommand from unit sim/objtemplates/monsters/tickles/level01, on position (7, 4)
[ 537.898] Moving sim/objtemplates/monsters/tickles/level01 to (7, 4)
[ 540.042] BattleGameInteractor – Posting MoveCommand from unit sim/objtemplates/monsters/bride/level01, on position (5, 2)
[ 540.101] Moving sim/objtemplates/monsters/bride/level01 to (5, 2)
[ 542.904] BattleGameInteractor – Posting MoveCommand from unit sim/objtemplates/monsters/bride/level01, on position (6, 2)
[ 542.996] WireSocketManager – Request ‘/user/keepalive’ with requirement Authenticated Enqueued RID 69AEE7B5-57EC-444E-A290-11EDDCF9D9BA
[ 542.996] WireSocketManager – Request ‘/user/keepalive’ Started RID 69AEE7B5-57EC-444E-A290-11EDDCF9D9BA
[ 542.997] Moving sim/objtemplates/monsters/bride/level01 to (6, 2)
[ 543.137] WireSocketManager – Request ‘/user/keepalive’ Completed in 0.141s RID 69AEE7B5-57EC-444E-A290-11EDDCF9D9BA
[ 547.812] Inventory – Flushed 99 entries
[ 547.880] WireSocketManager – Request ‘/monster/postturndata?gameid=0d01cefa-1c17-473b-8526-d10431cfebfd’ with requirement Authenticated Enqueued RID E03F4FC4-A44C-4428-80E5-7271DAE3D999
[ 547.880] Gui – EnterScreen [gui/screenfiles/common/cmn_loading_screen]
[ 547.880] Gui – Screen Focus GAINED [gui/screenfiles/common/cmn_loading_screen]
[ 547.888] WireSocketManager – Request ‘/monster/postturndata?gameid=0d01cefa-1c17-473b-8526-d10431cfebfd’ Started RID E03F4FC4-A44C-4428-80E5-7271DAE3D999
[ 548.128] WireSocket – Protocol error: Server Error
[ 548.128] WireSocketManager – Server Error: Server Error
[ 548.133] Gui – EnterScreen [gui/screenfiles/common/cmn_generic_dialog]
[ 548.133] Gui – Screen Focus LOST [gui/screenfiles/decorators/decorators_main]
[ 548.133] Gui – Screen Focus LOST [gui/screenfiles/hud_battle/hudbattle_main]
[ 548.133] Gui – Screen Focus LOST [gui/screenfiles/hud_battle/replay_main]
[ 548.133] Gui – Screen Focus LOST [gui/screenfiles/common/cmn_loading_screen]
[ 548.133] Gui – Screen Focus GAINED [gui/screenfiles/common/cmn_generic_dialog]
[ 548.147] Failed to post turn. Canceled promise
[ 548.148] GuiManager::ProcessScreensMarkedForCleanup – mem used 552214528
I replied to one of your post, so I will just repost my response here:
We understand your frustration. Actually, our team is currently aware that there are some players who get stuck in the Async game when they use the “Werewolf” Phobie. In fact, we will be going on maintenance shortly to apply the fix.
In the mean time, kindly surrender the game.
Hi, thanks, already did so, as there was no other option available