Hello hello this is my idea for my map made all by me, hope you’ll like it.
Map Name: Forbidden Level
IGN : ALletsOof
Map Size: Small Map (5x9)
Map Theme: Crypto Maze (A “forbidden” section of the maze, corrupted and unstable)
description:
A dangerous battlefield where chaos reigns. “Forbidden Level” is a high-risk map designed for aggressive plays and relentless pressure. Poison zones in the middle force strategic movement, while two damage-boosting tiles add an extra layer of intensity. With five control points—three at the center and two near spawn areas—domination is the key to victory. Will you embrace the madness or fall victim to the digital abyss?!?!
Some Lore / Ambience:
“There were rumors of a hidden level within the Crypto Maze—a place that wasn’t meant to exist. A glitched-out wasteland of corrupted data, abandoned by its creators and left to decay. Broken code and abandonment drips from the walls, and strange whispers echo through the void. Some say it was once a testing ground, others believe it’s haunted. One thing is certain: those who enter never return the same.” !!!
Description: pretending to be a mechanical, this unit doesn’t take damage from poison or infection.
Idle animation: a small black cat pops out of the mouth and looks around, when this happens the eyes lose their light and the body falls a little bit, deactivated, then the cat goes back in and the eyes turn back on and it stands up again.
Tapping animation: squats and lifts open its upper jaw, and purrs like a cat.
Moving animation: heavy stomping
Hit/death animation: head spins around and the cat inside pops out of the mouth to hiss.
Attacking animation: launches hairballs out of its mouth.
(IGN: CristalGhost
last entry.
and i sent it just as I promised yesterday!, see you later, and good luck for everyone!! :3
PD: I don´t have something personal against Dial and KERBLOOM, i just placed the first two phobies that came in my mind to place them as her victims… poor them :c)
Aah… the night, a moment of piece where everyone relaxes and look at the gorgeous moon and they´re little companions, the shiny stars… nothing bad could happen right?..
well… coming from the darkest side of the moon and representing the fear of night and sleep… and hiding lots of gruesome secrets… SAY HELLO TO SLEEPY LADY!!
This lonely and peaceful entity looks like an aunthentic sleeping beauty… but she´s not your normal “fairytale princess”, because she hides a shapeless void figure which can reflect your worst nightmares, under that pretty outfit.
So many creatures who approached her fell into her black shadow tentacles or into that strange lunar cocoon and died… so it´s better for you to leave her alone, just like she likes to stay…
you´ve been warned, but don´t be scared, you can still enjoying the night… UNLESS YOU FOUND HER!..
Map name: Match Point
User name/ID: Creepslime
Theme: Similar to ‘Like and Subscribe’
Description: Similarly to a sports stadium, phobies are sent onto the field from side alleys, being forced onto the field or else suffer time penalties or burns. There are points in the center to contest, and the hearts are also there as ‘goals’ or ‘baskets’. There’s stim points placed such that 2-range or higher phobies can hit the heart for big damage, whereas melee is funneled in by lava. It’s not easy to reach the stim pads quickly by either team, so getting there as an enemy makes you take a beating and getting there to goalie wastes precious actions. The ‘Like and Subscribe’ theming is to reference the pressures and anxieties of playing televised sports. Merry sportsball!
Map name: Sisyphus
User name/ID: Creepslime
Theme: Similar to ‘RC0’
Description: The hearts are hard to reach by melee in this one, so 1-range 1-move Phobies will have a hard time getting there; quite the Sisyphean task, one could say. The conveyors push you towards the points, so capping them isn’t a massive hassle, but escaping the task might get you burned. The computer theming is to reference the struggles of endless drudgerous tasks of a dead-end desk job, never being able to gain ground without breaking the mold and/or getting burnt.
Map Name: Via Sinistra
Username: AlolanEggs
Map Size: Large
Theme: Hell (Xylo tiles)
Based on descending deeper into Hell, the map’s name is latin for “the left hand path”, the direction Dante always went as he travelled through Hell in Inferno.
Goood evnings this is my second entrie for map creator contest
Map Name: Frenzy Show
IGN: ALletsOof
Map Size: Small (5x9)
Map Theme: The Circus (With the idea high-energy spectacle where speed is everything)
Some Description:
Step right up to “Frenzy Show”, where only the fastest and most strategic minds will prevail! This chaotic battlefield is designed for quick decision-making and fast strategic movement. Boost tiles are scattered across the arena, allowing for high-speed plays, while four damage-enhancing tiles add to the intensity. With three control points in the center and healing zones near each player’s side, adaptability is the key to victory. Do you have what it takes to keep up with the madness?
Hello, I respectfully present the maps I designed. I created them all with PowerPoint. I used the game’s themes as established in the rules. Finally, I tried to ensure they were as balanced as possible for both players and also creative in generating combat strategies.
Map Name: Protect Your Heart
IGN: Drawde
Map Type: Large 9x9
Theme: The Pet Cementery
Finally, my favorite map because it is one of my most used Phobies and I wanted to capture its silhouette (I tried to adjust the color of the field as best as possible to recreate it, although it was somewhat difficult due to the editing tool used). However, I designed it to the maximum so that it is balanced and with good strategies.
Map Name: Mike Microscopic
IGN: Drawde
Map Type: Large 5x9
Theme: The Rock City
name: Shiny
species: monster
keys: 6
hp: 2200
movement: walk
one tile at a time
Feeding time!:
If placed beside an enemy unit at the end of a turn it deals damage to any surrounding enemy units
range: melee AOE
1000 damage
first phobie is clearly an anglerfish type of monster, since i think we dont have enough fishlike phobies and deep water monsters are cool, her passive ability basically works like Blue but it does massive damage instead of debuffing enemies and doesnt selfdestruct.
its barely visible but there is an eye on the light, thats why she looks blind when she comes up.
name: Mothman
species: monster
keys: 8
hp: 1900
movement: bypass
two tiles at a time
range: melee
damage: 425
Point Unpleasant:
reduces the damage of all enemy phobies.
damage debuff: -200
lasts: 2 turns
cooldown: 4 turns
since we have some cryptid phobies like sasquatch and yeti i wanted to add mothman too, if the name needs to be changed for some reason i would like it to be Moff.
The movement type was mostly couse i wanted him to fly but i wanted a standing idle, so he would fly up off screen and land from the sky in the selected tile, i also kinda wanted him to be bloblike, like a mass of feathers.
The ability name is a reference to Point Pleasant, the place of origin of the legend, i made it a debuff version of the 2 crows abilities becouse i dont think there is one like that and mothman sighting normally get explained by people seeing big birds in the night so its also kind of a reference.
some numbers can be adjusted for balance of course since im not that good with those, also i havent seen all the phobies in the game yet so i apologize if something like these two already exists.
heres a
IGN:ForrorruF
first phobie for the contest
its a rat with an electric guitar AND an axe, Cant be this little guy any cooler?
also terrifing to!