He’s like reverse Grimes, it’s easier to activate the ability but it like doesn’t buff as much. Maybe he could also instead get a huge buff for one turn when an ally is killed.
Dullafun is a UR phobies with three heads, each has a different ability. For its passive ability, Dullafun will change its head every turn. It is crucial that catching the perfect point using the desire ability.
Biolocorn is a recolor unicorn. With a biological surgery, it has a different face and come now. With a electric trap we still don’t have in game.
It is uncoomon and monster type, too.
Treasurvillance is a new melee phobies with a aoe atk (not self aoe). Only tick has such an atk mode, even for special ability. I think this atk mode is good, and now we have a common phobies for everyone to do that. Increasing the strategy depth.
Name: Michael Jack
Type: Dimensional
Keys: 8
Health: 2500
Damage: 350
Poison: 250
duration: 1 round
attack type: lob
Range: 2
Movement: 2
Movement Type: Bypass
Ability: Candy trap
Lock: 0
Cooldown: 2
Range: 2
Attack type: lob
Damage type: double AOE
Damage: 500
Poison: 150
Duration: 2 rounds
Description: Places a trap. When set of by an enemy, deals 100% damage to the enemy unit, plus 50% damage to adjacent enemy units, plus 25% damage 2 tiles away. Poison damage stays same
Aesthetics:
-General: A Halloween spirit that lays candy traps to lure children, he uses his head as a trap(which regrows back) and lay candy in the trap. I had this planned last Halloween but I was too busy during that time, and my art may not be good, because I am not an artist
-Sound: Evil laughter
-Idle Animation: Removes his head and dribbles it around, then throws it up to catch it with his neck
-Tap Animation: Looks at the camera and waves, hoping you wave back too
-Movement Animation: Portal opens under him, opens back(similar to greylien)
-Ability Animation: splits opens his mouth, like a bear trap(the head grows back)
Thanks alot for going through reading all this
~ILvBlackMen
Attack animation: The Phobie leaps forward at its target, striking with precision, and immediately springs back to its original position upon impact.
Ability: Identity Theft
Ability description:
This Phobie transforms into an exact replica of a targeted enemy Phobie, copying its appearance (except the color), base stats, weaknesses, and abilities for the rest of the game. The ability cannot be used until 3 turns passes when the phobie spawn.
Ability cooldown: locked after being used
Ability animation: The creature *melts into the puddle of ink, losing its form entirely, then the targeted Phobie rises from the ink.
Name: Star of Light Race: Dimensional Keys: 8 HP: 1800 Damage: Normal 500 Electric 350 Movement: Two Squares Direct Range: Two Squares Away Attack: Releases an electric sphere that deals damage in an area of 3 squares around it, damage distributed by 100%, 50% and 25%. Special ability Tesla Tower creates an electric tower that deals 350 normal damage and 350 electric damage, moves two squares away, tower health 300, use time 2 turns to be reused. When the Star of Light is eliminated by enemy Phobies attacks, by poison and by disease, it will restore 570 HP to allies, taking over the entire map
TERMOZILLA
RACE:UNDEAD
KEY:9
CARD:ULTRA RARE
HP:2850
MOVEMENT:1(Walking)
RANGE:2
DAMAGE:450
HIS ATTACK Gives off radiation , it does not work on zombies but works on other creatures, it temporarily prevents enemy phobias from being healed and no healer helps him
For 1 time
The ability is:
Rusty snake
The TERMOZILLA Shoots along the line of radiation laser it gives radiation for 2 times
I decided to create such a lizard for fun and I am creating a phobia for the first time, don’t judge me too harshly but I still think that my character will not make it to the final or to the game
And the ability Can’t be used at the very beginning and also has cooldown for 2 time
Umm and His face looks something like this[quote=“Dinosaur, post:114, topic:11895, full:true”]
TERMOZILLA
RACE:UNDEAD
KEY:9
CARD:ULTRA RARE
HP:2850
MOVEMENT:1(Walking)
RANGE:2
DAMAGE:450
HIS ATTACK Gives off radiation , it does not work on zombies but works on other creatures, it temporarily prevents enemy phobias from being healed and no healer helps him
For 1 time
The ability is:
Rusty snake
The TERMOZILLA Shoots along the line of radiation laser it gives radiation for 2 times
I decided to create such a lizard for fun and I am creating a phobia for the first time, don’t judge me too harshly but I still think that my character will not make it to the final or to the game
And the ability Can’t be used at the very beginning and also has cooldown for 2 time
If it’s not clear mount claymores petrifying earthquake would petrify the enemy Phobies like gargles means you could not attack them or deal damage in any way until they are not petrified anymore i Hope they are balanced enough my user name is atomik 577 if I understood correctly I can submit three Phobie ideas if not I would use just mount claymore
ICE is a diamond body Phobie , he can remove an obstacle just like grave digger or mount crushmore but the difference with him is that after using his ability ,he charges up and changes color entering a charged status just like Ogre and its damage increases being able to attack in a linear attack with a storm of diamonds.
Este es PROTOTYPE-C96
EL MISMO ES EL PREDECESOR DE COWBELL!! Un viejo modelo con desperfectos , el ultimo en pie al cual le quitaron los brazos por algun motivo desconocido pero se cree que era por ser altamente letal para todo tipo de vida…
Costo de llave: 1
Vida:550
Tipo: mecanico
Tipo de carta: Rara
Movimientos: de 1 casilla
Daño base: 375 a 2 casillas de distancia.
Ataque especial: se sacrifica por el grupo haciendo volar a sus rivales, daño 800 a dos de área.
Thanks, I think it is cool, too. And I have other cool idea though, I still consider the plain common or uncommon cards are what we need in game . That’s why the other 2 designs are simple.
Health: 500
Damage: 300
Range: 1
Movement: 1 (walking)
Ability: Vanish
-Allied phobies near this phobie (1 tile) will appear invisible to the enemy. This phobie however, will not be invisible. Lasts for three turns
Additional info: When in movement phase, those that got turned invisible by this ability will not become visible when this phobie moved away, unless you submitted your move and they’re now 2 tiles away from this phobie.
Ability lock: 1 turn
Cooldown: 2 turns
Strategy that can be used
Place and activate this phobie’s ability at your spawn, hiding what phobies you have summoned from the enemy.
Ex. Surprise them with a kerbloom.
Use this phobie as a bait. While low their health may be, it only serves as a lure for enemy to get close. Hide a very powerful phobie infront of this phobie to kill greedy enemies.
Go in solo, make the enemy paranoid you’re hiding a powerful phobie and force them to back off.
Use it to hide heart rusher phobies, make them think you’re playing as normal not heart rushing