Error in videogame

[ 71.273] WireSocketManager – Request ‘/game/getgameinfo’ Completed in 0.114s RID E13EDB69-4AC5-4635-A94B-22BE64BD6AE3
[ 71.344] WireSocketManager – Request ‘/game/getturndata?gameid=5bfae2f4-178c-4701-bd6b-fe86bdca5743’ with requirement Authenticated Enqueued RID 5DD859C3-B639-4B4C-AC58-9B6132C64487
[ 71.344] WireSocketManager – Request ‘/game/getturndata?gameid=5bfae2f4-178c-4701-bd6b-fe86bdca5743’ Started RID 5DD859C3-B639-4B4C-AC58-9B6132C64487
[ 71.656] WireSocketManager – Request ‘/game/getturndata?gameid=5bfae2f4-178c-4701-bd6b-fe86bdca5743’ Completed in 0.312s RID 5DD859C3-B639-4B4C-AC58-9B6132C64487
[ 71.895] VisualPopulator::Spawn – VisualLayout is ‘visuallayouts/carnival’
[ 71.898] ScreenOverlay::Data::Add – effect [effects/vignette] is missing recommended shader state [ShaderState].
[ 72.515] Gui – EnterScreen [gui/screenfiles/hud_battle/hudbattle_main]
[ 72.515] Gui – Screen Focus GAINED [gui/screenfiles/hud_battle/hudbattle_main]
[ 72.590] Gui – EnterScreen [gui/screenfiles/hud_battle/replay_main]
[ 72.590] Gui – Screen Focus GAINED [gui/screenfiles/hud_battle/replay_main]
[ 73.003] BattlePlayState::StartTurn – showReplay true
[ 73.004] PostProcessAppComponent::EnableEffect() – enabled effect ‘effects/postprocessstartgame’ with technique ‘Replay’
[ 74.720] BattlePlayState::StartTurn – showReplay false
[ 75.720] PostProcessAppComponent::DisableEffect() – disabled effect ‘effects/postprocessstartgame’ with technique ‘Replay’
[ 76.779] BattlePlayState::BeginTurnFlow – showReplay false
[ 76.968] BattleGameInteractor – Clearing Queue
[ 78.050] AndroidIronSource – Callback_OnRewardedVideoAvailabilityChanged - value true
[ 81.352] WireSocketManager – Request ‘/user/keepalive’ with requirement Authenticated Enqueued RID B1E8788C-C3B7-4EFB-92B9-26818F42343C
[ 81.352] WireSocketManager – Request ‘/user/keepalive’ Started RID B1E8788C-C3B7-4EFB-92B9-26818F42343C
[ 83.859] BattleGameInteractor – Posting MoveCommand from unit sim/objtemplates/monsters/gravedigger/level01, on position (3, 1)
[ 83.891] Moving sim/objtemplates/monsters/gravedigger/level01 to (3, 1)
[ 85.653] BattleGameInteractor – Posting AttackCommand from unit sim/objtemplates/monsters/gravedigger/level01, on position (4, 2)
[ 85.686] sim/objtemplates/monsters/gravedigger/level01 attacking position (4, 2)
[ 86.552] ActivityJava – OnTrimMemory - trimLevel 3
[ 86.570] BootStrap – Activity Trim Memory
[ 86.571] LOW MEMORY ALARM – Application is critically low on memory! Memory in use: 183246848 bytes
[ 88.496] BattleGameInteractor – Posting AttackCommand from unit sim/objtemplates/monsters/unicorn/level01, on position (4, 2)
[ 88.514] sim/objtemplates/monsters/unicorn/level01 attacking position (4, 2)
[ 89.429] FindOptionalStateMachineIndex – requesting unknown statemachine [debuff].
[ 89.429] FindOptionalStateMachineIndex – requesting unknown statemachine [debuffmovement].
[ 89.429] FindOptionalStateMachineIndex – requesting unknown statemachine [buff].
[ 89.429] FindOptionalStateMachineIndex – requesting unknown statemachine [buffmovement].
[ 90.639] BattleGameInteractor – Posting AttackCommand from unit sim/objtemplates/monsters/unicorn/level01, on position (5, 4)
[ 90.707] sim/objtemplates/monsters/unicorn/level01 attacking position (5, 4)
[ 93.018] BattleGameInteractor – Posting AttackCommand from unit sim/objtemplates/monsters/clown/level01, on position (5, 4)
[ 93.101] sim/objtemplates/monsters/clown/level01 attacking position (5, 4)
[ 95.513] WireSocket – Protocol error: Server Error
[ 95.513] WireSocketManager – Server Error: Server Error
[ 95.528] Gui – EnterScreen [gui/screenfiles/common/cmn_generic_dialog]
[ 95.528] Gui – Screen Focus LOST [gui/screenfiles/decorators/decorators_main]
[ 95.528] Gui – Screen Focus LOST [gui/screenfiles/hud_battle/hudbattle_main]
[ 95.528] Gui – Screen Focus LOST [gui/screenfiles/hud_battle/replay_main]
[ 95.528] Gui – Screen Focus GAINED [gui/screenfiles/common/cmn_generic_dialog]