I'm experiencing a bug where I cannot send my moves

I play on android phone
[ 344.797] MonsterStatCollection::Internal::AddStat() – [blackheavo lvl 17] Overriding stat ‘damageTypeFire’ (0), in category 0 with value 148
[ 345.892] MonsterStatCollection::Internal::AddStat() – [blackheavo lvl 17] Overriding stat ‘damageTypeFire’ (0), in category 0 with value 0
[ 345.892] MonsterStatCollection::Internal::AddStat() – [blackheavo lvl 17] Overriding stat ‘damageTypeFire’ (0), in category 0 with value 148
[ 348.738] WireSocketManager – Request ‘/user/keepalive’ with requirement Authenticated Enqueued RID 32C322F4-4E61-449F-87C3-EE2EF51BC907
[ 348.739] WireSocketManager – Request ‘/user/keepalive’ Started RID 32C322F4-4E61-449F-87C3-EE2EF51BC907
[ 348.860] WireSocketManager – Request ‘/user/keepalive’ Completed in 0.121s RID 32C322F4-4E61-449F-87C3-EE2EF51BC907
[ 349.753] BattleGameInteractor – Posting MoveCommand from unit sim/objtemplates/monsters/blackheavo/level01, on position (4, 2)
[ 349.768] Moving sim/objtemplates/monsters/blackheavo/level01 to (4, 2)
[ 350.591] MonsterStatCollection::Internal::AddStat() – [blackheavo lvl 17] Overriding stat ‘damageTypeFire’ (0), in category 0 with value 0
[ 350.592] MonsterStatCollection::Internal::AddStat() – [blackheavo lvl 17] Overriding stat ‘damageTypeFire’ (0), in category 0 with value 148
[ 352.461] Setting 3rd side to monster 62, stingray
[ 352.467] Gui – EnterScreen [gui/screenfiles/monstercard/monstercard_ingame]
[ 352.467] Gui – Screen Focus GAINED [gui/screenfiles/monstercard/monstercard_ingame]
[ 353.517] BattleGameInteractor – Posting SpawnCommand from unit 62, on position (2, 1)
[ 353.517] Gui – ExitScreen [gui/screenfiles/monstercard/monstercard_ingame]
[ 353.569] Spawning monster 62 with spawn ID 0 at level 17 for team First at position (0, 0)
[ 353.569] moving to (2, 1)
[ 353.608] Inventory – Flushed 128 entries
[ 353.778] Gui – Screen Focus LOST [gui/screenfiles/monstercard/monstercard_ingame]
[ 353.778] GuiManager::ProcessScreensMarkedForCleanup – mem used 464547840
[ 354.407] Inventory – Flushed 28 entries
[ 355.902] BattleGameInteractor – Queueing Action: sim/objtemplates/monsters/stingray/level01 on position (4, 1)
[ 356.199] BattleGameInteractor – Posting MoveCommand from unit sim/objtemplates/monsters/stingray/level01, on position (4, 1)
[ 356.266] Moving sim/objtemplates/monsters/stingray/level01 to (4, 1)
[ 358.746] WireSocketManager – Request ‘/user/keepalive’ with requirement Authenticated Enqueued RID DF6D0717-F4FF-4B37-875B-90636575957A
[ 358.746] WireSocketManager – Request ‘/user/keepalive’ Started RID DF6D0717-F4FF-4B37-875B-90636575957A
[ 358.885] WireSocketManager – Request ‘/user/keepalive’ Completed in 0.138s RID DF6D0717-F4FF-4B37-875B-90636575957A
[ 364.271] Inventory – Flushed 1 entries
[ 364.356] WireSocketManager – Request ‘/monster/postturndata?gameid=9ea74415-1715-4995-88b3-537fc8f4484e’ with requirement Authenticated Enqueued RID 6F54FAF7-881D-4B91-87F5-A2496085D001
[ 364.357] Gui – EnterScreen [gui/screenfiles/common/cmn_loading_screen]
[ 364.357] Gui – Screen Focus GAINED [gui/screenfiles/common/cmn_loading_screen]
[ 364.362] WireSocketManager – Request ‘/monster/postturndata?gameid=9ea74415-1715-4995-88b3-537fc8f4484e’ Started RID 6F54FAF7-881D-4B91-87F5-A2496085D001
[ 364.889] WireSocket – Protocol error: Server Error
[ 364.889] WireSocketManager – Server Error: Server Error
[ 364.894] Gui – EnterScreen [gui/screenfiles/common/cmn_generic_dialog]
[ 364.894] Gui – Screen Focus LOST [gui/screenfiles/decorators/decorators_main]
[ 364.894] Gui – Screen Focus LOST [gui/screenfiles/hud_battle/hudbattle_main]
[ 364.895] Gui – Screen Focus LOST [gui/screenfiles/hud_battle/replay_main]
[ 364.895] Gui – Screen Focus LOST [gui/screenfiles/common/cmn_loading_screen]
[ 364.895] Gui – Screen Focus GAINED [gui/screenfiles/common/cmn_generic_dialog]
[ 364.911] Failed to post turn. Canceled promise
[ 364.911] Gui – ExitScreen [gui/screenfiles/common/cmn_loading_screen]
[ 365.173] GuiManager::ProcessScreensMarkedForCleanup – mem used 444755968

Hey there!
Hmm. Did this happen to be an ASYNC match and was there a werewolf that was spawned by either you or your opponent?

If so, check for an update and see if you are able to submit a turn once you’ve updated :slight_smile: