It should be okay combined with the fantome and le shovel nerfs
Dont care cuz BLUELIEN NERF HELL YEAAAAA
Its two best synergies got axed, i doubt it.
where can i see these changes? again discord hidden stuff?
They havent been officially announced yet, miss cha, Anda and maninyellow all have videos talking about the changes tho
For the full list
Brutewurst’s ability goes to 2 range
Unicorn goes to 2 cooldown
Thunder rocks goes to 250 base damage
Le shovell goes to 2 lock 2 cooldown
Attractor goes to 2 lock and 800 health
Repeller goes to 2 lock 2 cooldown
Inoculus goes to 725 health and 350 damage
Bluelien goes to 425 damage
Fantome goes to 6 keys and units he teleports cant use their ability after
Doc hollidae goes to 2 lock, 2 cooldown and 1000 health
Billy goes to 7 keys, 1400 health and only has 2 actions the turn its summoned.
Ray chargels goes to 375 damage and electrical damage
Paddles goes to 2 cooldown
Blue goes to 350 debuff
Prometheus, hazmat and cecillia all get 2 range and no lock on their abilities and hazmat goes to 450 damage and 1 cooldown
Cluck gets a 3 turn ability duration but also a 3 turn cooldown
Furkin now only resets cooldown of abilities to either their lock or cooldown instead of going over which it did before
seems all reasonable to me.
increasing the range of the field guys is the right path!. so cecilia right now, he basically was a one key more cost phobie with a bit more health compared to uncommon fetch.
But from all fieldspammers i believe bluelien is just the most powerful one and i think a damage decrease by 25 will not be any worthwile taking on this guy.
i’m mostly curios about the le shovell change. i think that cooldown 2 would be crippling enough. he still could be ready after one turn in my opinion.
doc holiday and billy , i love this.
And who is inoc? even phobies wiki has no data to him or a registered entry
Inoculus. I just shortened the name.
how could i forgot my guaranteed uncommon