Something like a month ago I reinstalled the game, I had good memories about playing phobies two years ago, so I returned playing it.
And sadly I found out the immense flaws the game has now.
It’s such a shame because I loved and still love a lot of things about this game, such as the unique concept/design, the sound effects, the ambience, the story telling. Those aspects are top notch, but sadly this game has some big big problems.
Since I returned, I got matched with a lot of players with higher, sometimes double, my level. This led to boring unwinnable games, or games when I somehow won just because they made terrible mistakes, but zero fun and zero strategy was involved.
Some games instead, were brutally ruined by the new broken phobie Le shovell. I mean, that thing can’t be in the game, or must be unlocked freely for all the players, because having such a low key cost phobie, with that impact on the game is ruining all the strategy, making some scenarios where I cannot walk up to my enemy and he can stand out of my range of everything.
And he wins just by panic points.
Also the last but maybe bigger problem, is that the game has the slowest ever progression.
At least for me, but I feel like I’m not going nowhere playing the game.
You need to play a lot for like 3/4 days, just to get one 3000 pack, then you need to open something like 3 of them just to find a new phobie, and then you find a useless phobie.
Simply put, you don’t feel rewarded enough for playing a lot.
F2P players will always be the vast majority of players of any freemium game, so it’s impossible to attract and keep the player base with such a slow progression rate, the quests are slow and boring, and they give you nothing useful most of the time.
I sadly just came to the conclusion this game isn’t worth the time I’m supposed to give it if I want to progress and be “competitive”.
I’m hoping the best for this game, but a lot of things need to change.