I’ve been reading this forum and discord, and I’ve seen a lot of rants about this game. As a player who truly loves this game, I really wish it will succeed.
I find a lot of similarities of Phobies to another game I love - Clash Royale, both a collectable strategy game. I know Clash Royale has been very successful over the past years, from casual games to competitive eSports. I truly hope this game can replicate its success.
First of all, I hear a lot of people complaining about the matchmaking vs. overleveled Phobies. That’s a fact that we all need to accept. Either you spend time , money or both to progress. One day when you progress far enough, you will also face and crush people who have spent less time or money than you. So those who spend more money or time well deserve to have better leveled Phobies.
Secondly, I would like to say that this is the most fundamental flaws of this game:
The pack opening drop rates in this game are terrible.
It breaks my heart to see a player paid/ or earned 2000 coffee beans just to open a new common phobie. You can watch this youtube video here:
Search on youtube: Opening Terrifying and Dreadful Phobies packs
This is so painful to watch as accumulating 2000 coffee beans is no easy task for the average gamer. The game should increase the drop rates or guarantee some sort of Rare or better+ phobie for the most expensive card pack. I know you are guaranteed an Ultra Rare for the 1st Dreadful pack. After all, purchasing 2100 coffee beans costs $US 25. For $US 50, I can buy Elden Ring a Triple AAA PS4 game near a shop where I live. I don’t think any player, whale or not, would be willing to pay 25 bucks just to open a new Common.
Speaking of whales, I just read another player here, SebtheOrk who said that he will stop paying. I was really surprised to hear that, as these whales are the ones who truly support the game. They should, definitely for paying, have a near-maxed out collection. Now I know why he stated such bold comments, as collecting all the phobics is near to impossible. (Unless you have a developers account).
There is no control how a player can accumulate or level up desired Phobies. No daily shop at all. You can’t even spend some coffee or tears to collect a few extra cards for a specific Phobie you want to level up. Actually my bad, the only control we have is to refresh the quest if we don’t like the cards for that particular Phobie. And don’t even talk about quests… that’s another story that needs to be addressed.
The 8 hour jack opening is also annoying - why not 1 daily loggin like other games with increased rewards than 3 daily logins at 8 hour intervals?
A few of my friends would also like to support the game and spend some money. Apart from the ‘Starter pack’, there’s absolutely no Weekly/ Monthly promotions. Maybe a monthly Paid Reward Pass like Clash Royale would be ideal.
I have no idea how this game can become an Esport game if acquiring a ‘perfect’ collection is so difficult. No player will enter the Esport scene if they do not have all the Phobies at their disposal. This puts any players without a near or perfect collection at a sever disadvantage.
I’m not asking any developers to reply or comment on my post. But I think this game can learn so much from other successful games in the Mobile market.
I truly wish this game will succeed.
LazyHippo