The game clearly comes is pay-to-win when players are equal in strength, because of the fact that the strength of a creature depends on their level, which is the more the more a player has gived it by the currencies, or even the level of the player’s profile-to-win, for the same reasons. Wasn’t it clear from the very beginning that this was an error in the development of the game concept? and this will be the main reason the end of it, because if not from the very begining, then later, when it comes out, the players will leave the game because of this. I say it again and I say it clear: it will happen, because the folks are not the fools ones, and when time will come and they will lose because of this, the game will be dead to them; not even counting the players who will leave it when they firstly will seing that the stats of the cards are increasing by the points, which ones are more the more the level player have, and realized that in front of them is another money-collector garbage from the google play.
The solution, of course, is simple - to delete the levels of playing cards, and, instead of this, to try to concentrate on the system of obtaining cards, in-game battle fields / effects for creatures / avatars / alternative pictures and skins for cards / voice acting for creatures / announcer who would comment on the game, etc. At least, one can balance the selection of players by the number of improved cards so that the total level of creatures will be the same (if 1 player has a level 2 and level 3 creature, and the another has 1 level 5 creature - and the rest cards of two of them are the base level cards - so that they find a game against each other), or better: make other variants of abilities for cards / their variations with different abilities - so that when the level increases, you can learn a new ability to the card, and take only one into battle! ingenious - and the level system will remain.
P.S. Guys, I love your game, I really do, and only because of this I have wrote all this, to save such a wonderful game, done in all other aspects meticulously perfectly…
P.P.S. Didn’t you saw, guys, the MtG, Hearthstone, Legends of Runeterra, etc., the card games which do their best even without pay-to-win system, selling only packs of cards and styles/card arts and doing it with a bang! pay-to-win is just not working, it’s so old true and now you came here with that… Cmon! And moreover, you guys, implemented it in a game where people has to think a lot to make a best move to win, so they game will attach the smart people, who will just not paid for that because of that!!!