Which comes first, the fire or the heal

Im in a very sketchy position in a game and depending on what factors in first could mean life or death for my phobie rn, if my phobie is on a healing spa and something with fire attacks it and the fire is capable of killing it, what factors in first, the heal from the spa or the fire killing it?

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Healing spa, had this same interaction many many times.

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Thanks mate
(20 character moo la thingies)

from phobies wiki, if anyone else stumble across this thread:

End-turn Events

The order of events that happen at the end of a turn:

  1. The Glob’s Digest (Both player’s turns)
  2. Traps laid this turn become active (Trap planter’s turns)
  3. Traps go off or being absorbed (Either player’s turns)
  4. Healing pool heals (Either player’s turns)
  5. Damage dealt to Phobies from Poison / Disease / Fire / Lava (Poison and Disease only triggers at the end of the victim’s turns only)
  6. Passive Disease (Caster’s turns)
  7. Buffs wear off (Either player’s turns)
  8. Debuffs decrement (Either player’s turns)
  9. Resurrect (Both player’s turns)
  10. Panic Points captured (Both player’s turns)
  11. Damage dealt to Hearts from Panic Points(Both player’s turns)
  12. Additional map layers wear off (Both player’s turns)
  13. Keys replenished from Reserve Pool to Playable Pool (Either player’s turns)
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