Im in a very sketchy position in a game and depending on what factors in first could mean life or death for my phobie rn, if my phobie is on a healing spa and something with fire attacks it and the fire is capable of killing it, what factors in first, the heal from the spa or the fire killing it?
2 Likes
Healing spa, had this same interaction many many times.
2 Likes
Thanks mate
(20 character moo la thingies)
from phobies wiki, if anyone else stumble across this thread:
End-turn Events
The order of events that happen at the end of a turn:
- The Glob’s Digest (Both player’s turns)
- Traps laid this turn become active (Trap planter’s turns)
- Traps go off or being absorbed (Either player’s turns)
- Healing pool heals (Either player’s turns)
- Damage dealt to Phobies from Poison / Disease / Fire / Lava (Poison and Disease only triggers at the end of the victim’s turns only)
- Passive Disease (Caster’s turns)
- Buffs wear off (Either player’s turns)
- Debuffs decrement (Either player’s turns)
- Resurrect (Both player’s turns)
- Panic Points captured (Both player’s turns)
- Damage dealt to Hearts from Panic Points(Both player’s turns)
- Additional map layers wear off (Both player’s turns)
- Keys replenished from Reserve Pool to Playable Pool (Either player’s turns)
2 Likes