End of Turn Order of Effects

Hi all,

Newer player here (couple of weeks). I had 3 questions:

Is there an order in which end of turn effects (poison/disease/fire/healing/traps) trigger, or do they go off “simultaneously”?

  1. If there is an order, does the game calculate the Fear’s HPs at each stage, or at the very end of turn?

  2. If it is at each stage and the Fear’s HP reach zero at any point, do the rest of the effects still trigger (mostly talking traps/healing here as it would significantly alter outcomes)?

Appreciate any insight, thanks!

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