Hi all,
Newer player here (couple of weeks). I had 3 questions:
Is there an order in which end of turn effects (poison/disease/fire/healing/traps) trigger, or do they go off “simultaneously”?
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If there is an order, does the game calculate the Fear’s HPs at each stage, or at the very end of turn?
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If it is at each stage and the Fear’s HP reach zero at any point, do the rest of the effects still trigger (mostly talking traps/healing here as it would significantly alter outcomes)?
Appreciate any insight, thanks!