No sé que acabo de crear:
Nombre: Examen sorpresa
Ambientacion: la escuela
Mi ing en el juego es: “Sonicstars”
Entry number 3 for the Phobies:
ig Name: fourZeroes
-This is a leach-like phobie with an eye inside it
-This phobie has the ability to attach to non-friendly phobies that is one tile away sucking their blood dealing 250 damage every turn until the phobie (the host) dies
-When the host dies this phobie gets detached from the host (appearing in the game-map)
-The phobie cannot be damaged or removed once it catches a host, it can only be damaged when it detaches from it/not hosting a phobie
IGN: SoRXaM
Entry n°1 for a phobie
Name: Khépri
Type: monster
Rarity: uncommon
Keycost: 4
Hp: 1000
Damage: 200(single target)
Speed: 1
Range: 1(melee)
Ability cool down: 2 turns(also lock for the first 2 turns)
Ab can only be used once
Ability mechanism:
Name: From alpha to omega
Just made some changes on this guy.
The Ab will have 2 turn cooldown. Once used Khepri will change into his second stage(the sarcophagus/cocoon form). This stage will have no movement speed and can’t attack. It will last 2 turn during which it will be super vulnerable with no health buff. Once the 2 turn passes Khepri will emerge in his final form with a permanent buff of +1000hp, a +500dmg, a movement speed increase by 2 and a splash damage like Rambolina(no push back of corse).
Why the change with the second stage getting no Buff and getting freeze you may ask. First of all because he’s a cocoon(makes sens if he can’t do anything. 2nd I think it makes it more fun(you have to defend it from getting kill in this vulnerable state. Lastly I do take into consideration the fact that If my work gets by some miracle first place it could be painful to animate the movement and attack of 3 different stages, so I’m making the animators a favor.
Model: Khepri the egyptian God of the rising sun. The sun is symbolized by the orb on its head and the eye of Ra(which would change expression if attacking or taking damage)
Map 1:
Map Name: Trapped Pestilence
User Name: ManInYellow
Map Size: Small
Theme: The Attic (same one as Lights Out, Redrum or Fornacified). If I could make my own theme for it I’d say a laboratory where they study phobies.
Map 2:
Map Name: Toast
User Name: ManInYellow
Map Size: Small
Theme: The Circus one probably fits the best. If we could choose other themes outside of the ones we already have I wish we had a food / kitchen themed map.

Map 3:
Map Name: Convey This!
User Name: ManInYellow
Map Size: Small
Theme: Could be any theme to be honest. Think I’d like the school or classroom ones the most though.
Description: We love conveyors! A lot of the best new maps have conveyors on them and this one takes it to the extreme. If I could make my own theme It’d be something like a airport.
Map 4:
Map Name: Burning Stage
User Name: ManInYellow
Map Size: Large
Theme: Either of the red ones (theme like Opticon or Rush Hour).
Map 5:
Map Name: WEEEEEEEEEEEE
User Name: ManInYellow
Map Size: Small
Theme: The baby room one, supposed to be like a wooden train set for kids.

Entry n°2 for phobie
IGN: SoRXaM
Name: Tic-Tac
Type: Dimensional
Rarity: Rare
Keycost: 3
Hp: 500
Damage: 500(single target)
Speed: 3
Range: 1(melee)
Ability cool down: 2 turns(1st turn lock)
Ability mechanism:
Name: hurry! ain’t got all day
Tic-Tac winds up his clock which removes from a nearby phobies(range =2) the current cool down for his ab.
Example: HeartBreaker used his Ab on his last turn, u can use it again the next turn thanks to TicTac
Entry number 3 for the Phobies:
ig Name: Miringi3
Name: Thundarr
Type: dimensional
Rarity: Rare
Keycost:5
Health: 1300
Damage 450 (+450 for mechanicals)
movement: 2 (flight)
Range: 2
Ability: Toxic Tempest
Ability description: the phobie gets bigger and showers a toxic rain to all adjacent phobies within 2 tiles dealing 500 (+500 poison) for 1 tile and 50% damage & posion from the previous damage for 2 tiles
Ability cooldown: 1
Entry number 1 for the Maps:
ig Name: fourZeroes
- orange tiles: lava
- green tiles: poison
- red tiles: stim pad
- grey tiles: obstacles
- black tiles: the abyss
- pink tiles: healing spa
- X: panic points
- theme: the light planet
- title: Toxic Inferno
- spawn points are in the corners while bases are in the upper/lower middle
- size: large
DESIGN 2
phobie name: THE LICH
type: undead, ultra rare
skill: lichification
used for control nd pressure
Entry number 2 for the Maps:
ig Name: fourZeroes
- grey tiles: obstacles
- black tiles: the abyss
- pink tiles: healing spa
- yellow arrows: moving tiles
- X: panic points
- purple tiles: infected ground
- theme: The Pet Cemetery
- title: Forsaken Shroud
- spawn points and bases are in the corners
- size: small
(Craft-a-Phobie)
IGN: ComedianteXD
What is Coco based on?:
Coco, based on the monster from the latin america folklore, that scares the kids with bad behavior or kids who dont sleep.(Coco, Cuco, Cucuy.)
What he does?:
This phobie has the ability(active) of copy the damage, the range and the effect from a ally or enemy that he chooses at 2 range, this effect will last for 3 turns and it cant copy active abilities or passive abilities.
This ability, can copy the fire, the poison, electrical damage, etc. As long as he copies the phobie with one of those features. (EXAMPLES: Boss, Henrrieta, Temptressss.)
Also we shouldnt forget its 25% of leech
What is its ability based on?:
It’s ability its based on “taking the form” of what most scares someone.
Which could be its synergies?:
Coco could be a dangerous assassin if it copies a phobie with high damage as Cerberus, Wiggy or Mike Roscopic(which includes its 2 range).
Coco could be an destructive beast if it copies phobies with area damage as Flail, Heavo 3.0 or transformed Skinwalker(includes its leech).
Horever, if Coco copies a phobie which its only damage source is its active or passive ability or directly has no damage as Kaboom, Smiley, Mildred, Boomer, etc. Coco will have 0 damage.
Which are its weakness?:
The main weakness of Coco is its low hp, along its high cost of 7 keys, which could make him a risky option during a game.
Also its weakness are the damage debuffers, the poison, the disease and the action remover debuff.
Also, its ability depends of the user’s collection and enemy’s spawned phobies.
Entry number 3 for the Maps:
ig Name: fourZeroes
- grey tiles: obstacles
- black tiles: the abyss
- pink tiles: healing spa
- red tiles: stim pad
- X: panic points
- theme: The Light Planet
- title: Sundered Wastes
- spawn points are in the corners and bases are in the upper/lower middle
- size: large
Entry number 4 for the Maps:
ig Name: fourZeroes
- grey tiles: obstacles
- black tiles: the abyss
- yellow arrows: moving tiles
- green tiles: poison
- red tiles: stim pads
- X: panic points
- purple tiles: infected ground
- theme: The Pet Cemetery
- title: The Graveyard
- spawn points are in all corners and bases are the most left/right middle
- size: large
- gravestone-like obstacles
Map 1:
Titile: Mindgrinder
IGN: OMAR676
Map Size: Small
Theme: The Circus
Alt Name: Twist & Doom
Map 2:
Titile: Rush to Ruin
User Name: OMAR676
Map Size: Small
Theme: The Crypto Maze
Alt Names: Doomsday Paradox
Map 3:
Titile: Clashpoint
IGN: OMAR676
Map Size: Small
Theme: The Crypto Maze
Alt Names: ‘Breach & Burn’ ‘Storm Siege’
Map 4:
Titile: Jester’s Playground
IGN: OMAR676
Map Size: Small
Theme: The Classroom
Alt Names: The Thrill Kill
Map 5:
Titile: Synapse Surge
IGN: OMAR676
Map Size: Small
Theme: The Crypto Maze
Alt Names: ‘Think or Sink’ ‘Brainstorm’
Special thanks and credits to ‘Phobies Map Creator 2.0’ by Patorey for helping bring these maps to life
Submission #1
Title: Void Rift
IGN: Shadowforce
Map Size: Large Map
Theme: Halloween (the dark one like last rites)
Submission #2
Title: Decomposition
IGN: Shadowforce
Map Size: Large Map
Theme: Halloween (the dark one like last rites)