Game Objective: Capture all the Panic Points this turn
Mechanics:
I didnt have time to make a difficult but smart rust of Phobies that the player can use, nor the positions of the rival´s phobies.
General game idea:
1- Capture all panic points before the time of the turn runs out.
2- Time limit of the turn 1 minute (subject to change in order to make the thinking difficult, not impossible).
3- Make the challenge preferably in a large map (there will be more panic points, more phobies, therefore more possible moves and more thinking).
4-Dont let any allied phobie die (Extra idea).
Interesting additions:
Player’s side:
1- Phobies with low health and poisoned/deseased (so they cant be used for capturing panic points).
2- Phobies with switch ability, move ability, pull or push ability (Make it even harder to think the plays).
3- Healer Phobies (Again expanding the possibilities of moves by saving some deseased/poisoned Phobies).
Enemy’s side:
1- Hidden traps around the map.
2- some walls or Phobies in the way of panic points.
3- Include phobies that can hurt back such as stabby.
Rewards:
1- A Terrifying Pack to encourage users complete the challenges.
General idea of the points listed above:
Some good phobies to include in the player´s side could be phobies with switch ability, move ability, pull or push abilities, so that the player has to think more. Maybe some phobies could be with just a little health left and poisoned/deseased, so that if the player decides to send the phobie to capture a panic point, it will die before the capture of the panic point takes place. If you introduce some poisoned Phobies with little hp, then you could also introduce healers to cure the poisoned/deseased phobies. Again this will make the player think much more harder on what would be the perfect combination of moves to win the match. You could also include some traps hidden in panic points as well as normal points in the map. As an extra idea the player cant let any allied phobie die (this way the player also has to manage heals, and evade traps at all cost, as well as hitting very smart the phobies that can reflect damage).
As a reward please give something valueable, a pack might be interestinga as a reward, it doesn’t has to be a super pack. I think with a Terrifying pack as a reward you will encourage more players to play the challenges, because as of today I can say I have never played a single challenge.
PD: I left another idea of a challenge, but since it wasn’t a one turn challenge, I decided to make this post. But if you are interested in making challenges that last more the one turn, you could read it.
IGN: Aler271