title: The Fox’s Den
in-game name: techy_cat
map size: large
theme: Kumiho Forest (or just “forest”)
red dots - stim pads
black dots - obstacles
purple dots - healing spa
x’s - panic points
hearts - hearts
keyholes - vaults
gray section of map - cave section (just décor)
foxes - fox tiles (see below and I hope making new tiles doesn’t break any rules)
Fox tiles are special tiles. This map was designed around these tiles (see design notes below). This tile at the end of each round does 3 things in this order: First, the fox tile moves one tile closer to the closest monster. If there is a tie, it will choose the monster with the slowest movement speed. The fox tile cannot move to any tile with another non-blank tile or a tile with an obstacle. Second, the fox tile will pull any adjacent monster onto it. If there is multiple adjacent monsters, it chooses the monster with lowest movement speed. Why not just make the fox tile move a second time? Well, this pulling mechanism prevents players from using non-blank tiles as safe spots from the fox tile and also matches the theme too. Third and last, the fox tile deals 300 damage to whatever unlucky monster ends up on top of it. 300 damage may not seem like much, but considering that monsters only move every other turn that 300 damage can change to 600 before you can even do anything. The fox tile is able to keep up with slower units, so it is safe to say that the fox tile heavily encourages faster monsters.
fox tile safe zones - Up near the hearts, one may notice two tiles on either side that cannot be reach by the foxes as they are surround by a panic point, stim pad, and obstacle. There is many places where fox tile safe zones could be made using grave digger and could be destroyed in the same way. This adds a minor base building aspect.
panic point cave - At the bottom of the map is a jar looking cave with three panic points in it. This is a trap and trying to enter it early game will likely end with your troop getting butchered by the foxes. If you want to go ahead and try nobody is stopping you, except the foxes of course.
foxes start on the right side? - It may seem unbalance that the foxes start somewhat to the side of the map, but when the red team takes the first turn the foxes will only have one target so they will immediately move to the left side thus centering them in the middle for blue team’s first turn.
healing spots - With the foxes and massive amount of panic points, these healing spots will literally be a life saver.
far away hearts - With the hearts far from spawn, sneak attacks and charges on the enemy heart is an ideal way to win. The stim pads have been placed close enough to the hearts for most range units, so getting your Staremaster to the enemy heart will do huge damage (1600 per turn).
- tree stump
- trees (on edges of map so not to block player vision)
- fox den littered with rocks.
- It is marked with gray instead of the green that the rest of the map is colored in.