Note: In the middle i put a yellow colour but, i erase it.
My idea was a “Poison Fog”: Inflicts poison (225 poison damage) to any Phobie (except mechanicals) at the end of every turn for two turns.
Map Title: Alien’s Playground
IGN: Mitsuri
Map Size: Small (5 x 9)
Theme: Science Fiction - Aliens
Enter the bizarre world of the aliens. They seem to be deeply engrossed with their warping abilities and the thrill of experimentation. Can you survive the thrill or perish in this warped playground?
This seems like a standard small map with 3 panic points and it all comes down to the fight in controlling the middle panic point. However, the question is … how long can you hold it for and what lengths would you go?
Map name: Emotional baggage
In game name: PorkPork
Small map
Theme: various faces with different emotions showing exist on obstacles and as floating mask above the map watching the phobies battle.
actions take place on the lagoon there are 3 types of water
Type 1: low water
class phobias: monster, spatial, undead do not take any damage
but robons take 30 damage
2 type: medium water
phobias with more than 2 movement points
lose one point but only in medium waters
in medium waters robots take 200 damage
3 type: deep water
phobias instantly drown in them, thus dying
(phobias that can fly do not come into contact with water in any way, even if it is a robot)
also for this map and in general for water titles, you can add a new race of phobias “amphibians” they will be able to calmly be in the water and not take damage
Also, lava does not appear on any water titles and cannot be created (such lava as for example in phobias -Heavo 3.0, Snowball, fire ant and so on) Traps can only be placed in (Low Waters)
Obstacles: Buildings and Skyscrapers with their lights randomly on or off in the windows.
2 Stim Pads
3 Panic Points
Background would include more buildings with streets possibly cars driving by every now and then but looking as unsettling as possible (this is Phobies after all)