Game crashes when finishing my turn

Hi,
I found a bug. After making my turn, the game crushes:

[ 273.724] Bootstrap – Window Focus Changed
[ 273.724] ActivityNative::ProcessEvents – blocked until an event is posted
[ 274.305] ActivityJava – OnSurfaceDestroyed
[ 274.306] ActivityNative::ProcessEvents – continuing after event AE_SurfaceDestroyed was posted
[ 274.306] BootStrap – Surface Destroyed
[ 274.306] ActivityNative::ProcessEvents – blocked until an event is posted
[ 274.320] ActivityJava – OnStop
[ 274.320] ActivityNative::ProcessEvents – continuing after event AE_Stop was posted
[ 274.320] BootStrap – Activity Stop
[ 274.320] AppHost – Suspend
[ 274.320] AppHost::Suspend - BroadcastEvent Begin
[ 274.320] AppHost::Suspend - BroadcastEvent End
[ 274.321] ActivityJava – OnSaveInstanceState
[ 274.322] ActivityNative::ProcessEvents – blocked until an event is posted
[ 274.345] ActivityJava – OnTrimMemory - trimLevel 0
[ 274.347] ActivityNative::ProcessEvents – continuing after event AE_TrimMemory was posted
[ 274.347] BootStrap – Activity Trim Memory
[ 274.347] ActivityNative::ProcessEvents – blocked until an event is posted
[ 318.516] ActivityJava – OnTrimMemory - trimLevel 1
[ 318.518] ActivityNative::ProcessEvents – continuing after event AE_TrimMemory was posted
[ 318.518] BootStrap – Activity Trim Memory
[ 318.518] ActivityNative::ProcessEvents – blocked until an event is posted
[ 345.939] ActivityJava – OnStart
[ 345.939] ActivityNative::ProcessEvents – continuing after event AE_Start was posted
[ 345.939] BootStrap – Activity Start
[ 345.939] ActivityNative::ProcessEvents – blocked until an event is posted
[ 345.941] ActivityJava – OnResume
[ 345.941] ActivityNative::ProcessEvents – continuing after event AE_Resume was posted
[ 345.941] BootStrap – Activity Resume
[ 345.941] ActivityNative::ProcessEvents – blocked until an event is posted
[ 345.952] ActivityJava – OnSafeAreasChanged [0 0 0 0]
[ 345.953] ActivityNative::ProcessEvents – continuing after event AE_SafeAreasChanged was posted
[ 345.953] Bootstrap – Safe Areas Changed
[ 345.953] Es3AndroidRenderWindow – safe areas [0.00 0.00 0.00 0.00]
[ 345.953] ActivityNative::ProcessEvents – blocked until an event is posted
[ 345.953] ActivityJava – OnSurfaceCreated
[ 345.954] ActivityNative::ProcessEvents – continuing after event AE_SurfaceCreated was posted
[ 345.954] BootStrap – Surface Created
[ 345.954] ActivityNative::ProcessEvents – blocked until an event is posted
[ 345.954] ActivityJava – OnSurfaceChanged - format 4, width 2207, height 1080
[ 345.954] ActivityNative::ProcessEvents – continuing after event AE_SurfaceChanged was posted
[ 345.954] BootStrap – Surface Changed
[ 345.954] ActivityNative::ProcessEvents – blocked until an event is posted
[ 345.974] ActivityJava – OnSafeAreasChanged [0 0 0 0]
[ 345.974] ActivityNative::ProcessEvents – continuing after event AE_SafeAreasChanged was posted
[ 345.974] Bootstrap – Safe Areas Changed
[ 345.974] Es3AndroidRenderWindow – safe areas [0.00 0.00 0.00 0.00]
[ 345.974] ActivityNative::ProcessEvents – blocked until an event is posted
[ 345.982] ActivityJava – OnSafeAreasChanged [0 0 0 0]
[ 345.984] ActivityNative::ProcessEvents – continuing after event AE_SafeAreasChanged was posted
[ 345.984] Bootstrap – Safe Areas Changed
[ 345.984] Es3AndroidRenderWindow – safe areas [0.00 0.00 0.00 0.00]
[ 345.984] ActivityNative::ProcessEvents – blocked until an event is posted
[ 345.992] ActivityJava – OnWindowFocusChanged - focused 1
[ 345.993] ActivityNative::ProcessEvents – continuing after event AE_WindowFocusChanged was posted
[ 345.993] Bootstrap – Window Focus Changed
[ 345.996] Setting Window Size:W 2207 | H 1080
[ 345.997] App – Resume
[ 345.997] App – EnterForeground
[ 345.997] App – GainedFocus
[ 346.006] ActivityJava – OnSafeAreasChanged [0 0 0 0]
[ 346.060] Bootstrap – Safe Areas Changed
[ 346.060] Es3AndroidRenderWindow – safe areas [0.00 0.00 0.00 0.00]
[ 346.327] ActivityJava – OnSafeAreasChanged [0 0 0 0]
[ 346.331] Bootstrap – Safe Areas Changed
[ 346.331] Es3AndroidRenderWindow – safe areas [0.00 0.00 0.00 0.00]

Please help

Hey Padd.

Sorry to hear that you have experienced some trouble.
What is your in-game name?
What is your opponents name?
Which device are you playing Phobies on?

Are you able to surrender that match or does it crash if you attempt to do so?

Hi Chu,

My in-game name is Padd (lvl. 105)
My opponents name is BaNnana-Tj
I am playing on a Google Pixel 7 Pro
Surrendering is also not possible and leads to the same error.

Hey Padd!

Thank you for the update! Has this happened since or is everything going okay now? :slight_smile: