Game Help: Battle Map

Battle Map - Traps
Some of the Phobies have Special Abilities of planting Traps to the battlefield. The traps will hurt enemy Phobies if they stay on the hex tile at the end of turns.

How Do Traps Work

  • Traps can be planted on hex tiles that are NOT occupied by Obstacles, Hearts, Friendly Traps, or the planter themselves.
  • Once planted, the trap stays in a Preparation State at the end of the turn that it was planted.
    • Any enemy Phobies stay on the trap at the end of that turn WILL NOT trigger the trap.
    • The trap in preparation state will be removed if a friendly Terrorformer (Grave Digger & Mount Crushmore) created an Obstacle on the same tile.

traps

* Traps in preparation state will be fully deployed at the beginning of the next opponent's turn. * Traps in either preparation state or deployed state won't be seen by the opponent, unless they have a Trap Detecting Phobie (Doom Doom) within the detectable range from the traps. * Fully deployed traps WILL be triggered and release the damage and/or other effects attached to the trap at the end of the turn, if * an enemy Phobie was staying on top of it; * or, an Obstacle was created on top of it; * or, an enemy trap is planted at the same location - the enemy trap will be destroyed as well. * Fully deployed traps WILL NOT be triggered under any circumstances if the tile was covered by Mud. This includes the traps that have been planted while the tile has already been covered by Mud. * Phobies who have the passive ability of absorbing traps will remove the traps in either state when staying on them at the end of turns without triggering the traps.



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