Hi! New player here and love the game.
For community readers, “Danger Zone” is the red area that appears when you select an enemy and it shows you their total possible attack ranges, including attacking after moving.
This works well in most games of this genre, but as anyone who plays Phobies knows, there is a massive difference if the enemy attacks twice instead of moving and attacking. I propose that the enemy’s “double attack” range be highlighted in red, and their “move & attack” range be a lighter red or pink.
I saw another post discussing another QOL improvement regarding Danger Zone tiles too. I’m not allowed to post the link, but its title is “Red Tiles Suggestion”. Perhaps these could both be implemented in the same update for efficiency.
TLDR: Change Danger Zone (Red tiles when enemy is selected) to display different colors for “double attack” range and “move & attack” range.