Phobies
Phobies are units owned by players which can be spawned in battles to fight against their opponent’s Phobies. There are dozens of different Phobies in this game, and each one of them is unique.
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Phobies - Races
There are four races of the Phobies in the game.
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Monsters – Have no race-based benefits or drawbacks.
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Undead – If they aren’t at full HP, undead Phobies leech 40% of the direct damage they deal to enemy Phobies as HP. Downside is, they can’t be healed or cured.
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Dimensional – When killed by direct damage from an enemy Phobie, deals counterattack damage equal to its regular attack and pulls them in 1 tile. Downside is, they take 150% damage from Poison and Disease.
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Mechanical – Are immune to Poison and Disease. Downside is, they suffer Electrical damage, which all other races are immune from.
Phobies
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Phobies - Rarities
There are four rarities of the Phobies in the game.
- Phobies of higher rarity usually have more special abilities than common Phobies, and it’s also harder to get those Phobies.
- The amount of Upgrade Cards required to upgrade a Phobie is determined by its rarity as well. The ratio among the rarities at the same level is always the same:
Common: 5 | Uncommon: 3 | Rare: 2 | Ultrarare: 1
Phobies
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Phobies - Movement Types
This is how Phobies move and stay on the battlefield.
- Walking
- They CANNOT move across or stay over Obstacles, Visible Enemy Phobies, Hearts and the Abysses.
- They CAN only stay over Open Ground Tiles.
- Flying
- They CAN move across Obstacles, Hearts and the Abysses, but NOT across Visible Enemy Phobies.
- They CAN stay over Obstacles and Abysses, but NOT over Visible Enemy Phobies and Hearts.
- Bypassing
- They CAN move across anything except the Abysses.
- They CAN only stay over Open Ground Tiles.
Phobies
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