I’m enjoying playing Phobies, but my number one issue with the game is how defensive everything is. My number one strategy for winning is placing Cerberus on top of a point and watching my opponent flounder as he is incapable of removing him. Defense simply rules the game, especially when your opponent has two or more phobies with three tile range.
That’s all water on the bridge, so my primary point is this: why can you summon a phobie and attack with it on the same turn? We’ve all had the obnoxious situation of having a phobie almost survives and then Jar Cannon is summoned and kills it. So you can’t ever have a unit within five tiles of their vault when typically at least one point is within four.
Now perhaps to make it so that Heart Rushing isn’t TOO viable a strategy, you could make it so that there’s only a damage debuff instead of an attack prevention, but that’s up to the devs, along with numbers.
Thank you for hearing me.
It makes sense to me, but I have Morty for big maps to KO Snowball or other weak phobies in my territory.
To be honest defense isn’t that much of an issue. There are tons of initiator phobies, such as attractor, repeller, le shovell, etc. If you were in higher leagues your opponent would use something like rusty or freeze to prevent your cerberus strategy.
As for attacking on the same turn a phobie is summoned, it simply makes sense. This punishes your opponent if they make overaggresive plays. Jar and snowball 5 tile coverage isnt as much as you might think, especially if your opponent avoids your keyhole, or on large maps.
I can understand the frustration with this, in my opinion the problem with the system is that as new units get introduced you have more and more units to play around until it becomes impossible. With the original cast you can play around them fairly readily even with aggressive builds, but then they keep introducing units that can hit even further than jar and snowball and do more damage, and once you start getting beyond where snowball can hit you start being able to ‘punish’ the enemy for standing on their own side of the field which i think is way too much