Battle Map - Panic Point
Panic Points can be captured by either player. Opposing captured Panic Points cancel each other out. When a player captures more Panic Points than their opponent, their opponent’s Base suffers 200 damage per extra Panic Point at the end of every turn.
- Control Points have 3 different states to reflect who is in control of them.
- Neutral (Uncaptured)
- Captured by You
- Captured by your Opponent
- Players capture unoccupied Panic Points by leaving one of their Phobies on it till the end of a turn. If a Phobie dies at the end of the turn, the Panic Point won’t be captured.
- Once captured, Panic Points remain captured until their opponent captures them back. Players don’t need to keep their Phobies on captured Panic Points to activate them.
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