By the way its my first time doin this if yall have suggestions it would be cool if you told me.
You have to make the stats of the damage and health kind of…rounded. round the stats of the health and damage to the nesrest tenth or hundredth and it might work
645 health, 730 damage, and 660 for ult.
I created another one
Name: Widow Weaver
(A sinister name evoking the fear of deadly spiders and their webs.)
Appearance:
A terrifying hybrid between a spider and a twisted animal, leaning into the animalistic theme.
Head: A wolf-like snout with fangs dripping venom, but its multiple glowing eyes betray its spider nature.
Body: Bulky and hunched, with a fur-covered thorax. Its abdomen has glowing, pulsating patterns resembling a widow’s hourglass.
Legs: Thick and hairy, ending in clawed paws that can crush or tear.
Extras: A sinister red scarf of webbing around its neck, making it eerily charming despite its horrific design.
Ability:
“Prey Snare” – Widow Weaver throws a web lasso up to two tiles away, pulling the enemy into melee range. This also reduces their defense for one turn, making them more vulnerable to attacks.
Stats and Mechanics:
Health: High – A tanky creature capable of taking punishment.
Attack: Devastating melee strikes with its claws and venomous fangs.
Movement: Slow (1 tile per turn).
Special Trait: Gains bonus damage against enemies debuffed by Prey Snare.
Flavor Text:
“Once she lures you in, there’s no escape. Widow Weaver spins her webs not for prey—but for play.”
omg, I love your art style