My problem with ultra rares

Hello my dear readers, after a long break i have returned (some might remember me for the booms i made for every key cost) with some thoughts, dont get me wrong this game is GREAT but i have a topic i think not a lot of people talk about, ultra rares, thisll be a long read so if you dont have the time come back later or something
Section 1: ULTRA RARE (UR) AS A WHOLE
my first problem is the rarity itself, unlike every other rarity in which almost ALL OF THEM in that rarity have some use and you will use at some point, UR… actually has quite a handful of phobies that are pretty mid and that just makes me worried for if i DO get a UR, it isnt one of the mid ones (examples: edgar allen, whuffalo will without le shovell, sockassin, cluck norris, hazmat, cecilia, yes a lot of these are the monthly phobies we got not a big shocker) you cant tell me you werent worried that you wouldve gotten SOCKASSIN of all UR phobies from your furst dreadful pack, as a result, not only do you have to get lucky with getting the UR itself but you also have to get lucky that it isnt one of the mid ones
Section 2: THERES TOO MANY AAAAAAA-
this is a simple one, despite being the rarest to find, there are A LOT of UR phobies, in fact i counted all of the common phobies and all of the UR phobies, as of this date, there are 46 common phobies and 61 UR PHOBIES, and thats not considering a lot of the common phobies are cheap 1-2 keys, as stated, theres just too many UR phobies and every time you open a dreadful pack you have a 2-3% chance of getting one of the 51 (since 8 of them are stress level phobies+jar cannon and guaranteed on first one) UR phobies in each scratch card, and each dreadful pack costs 2k coffee which isnt an easy task to grind
Section 3: THEYRE EVERYWHERE IN HIGH KEYS
what im saying in this section might weird you out, but they shouldnt be so plentiful in a lot of the key costs, what i mean by saying this is this: this is a rough sketch i made on what the main rarities are in each key cost, the coloured circles representing the colours in each rarity


You see the problem? The falloff on common phobies starts even at 3 keys and UR phobies appear a lot more on 5 keys and above, and in 8-9 keys pretty much all of the phobies there are UR, what weirds me out is that UR phobies are treated like expensive but high value phobies, the best way i can describe it are like uber rares in the battle cats (battle cats is a tower defense game where you collect very weird cats to fight off againdt enemies, and uber rares are the higher rarity in the gacha system where theyre like what i described here) it isnt bad as a concept, but doesnt make sense really, they should be treated as very unique, stand out phobies that differs a lot from your average heavo, and i dont like how few commom phobies there are in the higher key costs, theyre COMMON, they should be EVERYWHERE in the key costs compared to URs, at minimum 6 in each key cost and about 3 at 8 keys and at least 1 in 9 keys (though thats optional) im talking a lot about comparing common and UR phobies because the uncommons and rares are ALMOST perfect at where they are, though they should still be plentiful some of the key costs, especially since there isnt A SINGLE RARE PHOBIE IN THE 8 KEY COST-
Section 4: THEY DONT FEEL ULTRA RARE
A lot, and i do mean A LOT of the UR phobies just dont feel very UR, as in very unique, i think the perfect examples of this are some of the 9 keys like smother mother and chuck in particular, smother mother is just a puller but with insane stats and chuck is a 3 tile lobber with good dmg, that just… feels not unique for them, smother mother feels uncommon even and chuck feels rare for the good stats at least, i feel the stats play too much into what rarity a certain phobie is, and that just bugs me a lot, the ABILITIES should define the rarity at default and then the stats should be a small add on with how much higher the rarity feels

Conclusion-theres too many UR phobies to pull out from, a lot of them dont feel very unique,theyre too plentiful in the key costs compared to other rarities, and i feel they should change A LOT of the rarities in the phobies, this is all an opinion of mine tho so feel free to say something different about this to me

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TICK… TICK…
Jar Cannon was already bad, but man, this gives it a whole new perspective.