New gamemode Ideas #1

  • Unhinged:

In this gamemode there are no keys, you can spawn all the phobies in your inventory as the map limit allows it (small map = 5/ big map = 8). The game ends when the enemy’s heart is destroyed (by panic points or phobies) or runs out of phobies to spawn.

  • Phobie-rites:

This gamemode is pretty similar to Clash royale’s draft mode, you are shown 4 cards, one of each race, the rarity and the key cost is random. Once you pick a card you’re shown 4 more cards to pick, and you keep picking as the map limit allows it.
These cards are not limited by the phobies you own, they can be either from stress levels or from Phobies that you haven’t seen yet, however if you pick a phobie you don’t own you won’t unlock it.

  • Nighty night:

In this gamemode the map is only shown at the beginning of the match, after that it turns entirely dark. The only sources of light are the vaults and the phobies themselves, who can see 1 tile around them.
Once an enemy phobie attacks/ is attacked, it will be revealed* for 2 turns before they disappear into the dark again.
Short-range phobies can only attack the enemy once they’re in front of them.
Long-range phobies can only attack the enemy once they revealed*

These gamemodes could be accessed through the arena corridor on the main screen. I imagine the gamemodes would be like events, rotating between these 3, one gamemode every month. Any thoughts?

Im thinking for nighty night that the sight is based off of range, but lobbers cant see over mental blocks.

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