I imagine a new concept on phobia. It would be a new type of phobia, the concept would be the colossal phobia, it would cost 10 keys and we could only invoke one per game, they would have a great combat potential to the point of being able to turn the game around, it’s up to you to tell me if this is a good idea or not
This sounds confusing, but what I made out sounded like a bad idea. Please elaborate on this idea though.
Its basically just a superboss phobie type that can only be played once per game. I think the idea is inherently flawed, if your opponent has a superboss and not you you will literally always lose. The only way this could be balanced is if they gave everybody a superboss at the start of the game but then again wouldnt the UR superbosses just be better? Definitely not a good idea.
I think that there would only be 4 of them. One for each race, and everyone would have to get one when that released, and there would be “superboss” packs that would give you a chance to get one, but they’d only be available during events or gifts from the devs. But phobies that cost 9 keys are basically “superbosses” already.
Yeah 9 keys are already pretty damn powerful.
Bad idea. 9 keys are already very costly and clearly stand as “superboss’s” I think all 9 keys are very strong but with recent new Phobies I believe a buff is in order. Smother Mother should have a 3 range grab now that doc holiday is in game. Doc holiday also makes Heart Breaker literally laughable. And some part of me thinks Chuck should be buffed as well not to sure on that quite yet but maybe more health or even a four range do to Heavo plaid and Billy in game now. But anyways 10 key Phobies are unnecessary I feel.
It is true that 9-key phobias are already sort of superbosses, but they are not powerful enough for my taste for their cost. I take as an example Chuck who can easily be killed or replaced by a simple jar cannon