This might be a controversial take for many, but I feel like this has to be addressed. Before I quit, I used to be in Sum of All Fears I. I felt as If I was pretty decent at the game. Later on, I was fighting players like Karth who had phobies ten to fifteen levels ahead of mine. Call it a skill issue or whatever, but I could not advance at all. A single murder wing could usually kill a jar cannon, but that interaction is gone if your murder wing isn’t upgraded. It doesn’t help that my jar cannon was a lower level as well. I couldn’t even kill a high level jar cannon with my murder wing and jar cannon combined.
I loved this game when I first started out. I loved opening packs and finding new strategies. Once you get to the higher leagues, it’s impossible to advance as a f2p without purchasing xp boosts. Xp boosts definitely help, but it still takes forever to grind to get a highly upgraded phobie. Personally, I don’t have that much time to deplete my xp rewards.
Isn’t there a mode in frenemies that allow for each player to play with level one phobies? Why can’t that just apply to the whole game in general? It solves the p2w issue of the game by providing an even playing field for both players. You can keep the tears and coffee beans. Just removing the xp and leveling up system. Stress level rewards can be based on how many phobies you have.
I know the developers need money because Phobies is a free game, but why can’t you just create cosmetics. Fortnite, Apex legends, and many other games earn money off of cosmetics. You could even create a battle pass model as long as it’s fair to the player. Players could use coffee beans to buy cosmetics or more tears for packs. I hate seeing a heavo have as much health as an alleygator. Can I get an answer on why this wouldn’t be a good solution? Is it because the developers would have to change a lot of things about the game. I know things like this take time to implement but it can’t be that bad. Buffing and nerfing are definitely needed because the Mets is so boring.