Phobie idea: K1ll $w1tch

Name: K1ll $w1tch

Key cost: 7

Type: Mech

Movement: 1

Attack range: 2

Attack: 450 +550 electric damage

Health: 500

Ability: If(null = 1): end

Ability effect: place a bug on the map, K1ll $w1tch can attack as if it was at the location of the bug. Attacking from a bug takes two actions. A bug is defined as a 450 health, no movement, mech. Bugs cannot be placed on pits, walls, hazards, or health spas. Bugs cannot be pulled, pushed, swapped, or any other forced movement.

Ability range: inf.

Ability cool down: 2.

No ability lock.

Pretty weak for a 7 keys, the bug is just gonna be killed as soon as it’s placed but I like the concept.

the ability is a pretty cool idea, like a little turret etc. it could be changed so it cant be killed or has really high health but only lasts 2 turns etc

don’t like the infinite range ability, other than that quiet interesting. But the turret would to have be counted as a phobie on its own in my opinion. so you only can use his effects with 4/6 phobies on board or less depending on the map, maybe freeze him in position while the bug is spawned.