QoL Improvement Suggestions

Click a Phobie or its skill to highlight enemies it can kill.
Example: If Phobie A’s skill deals 200 damage, enemies with HP equal to or below 200 (like B and C) glow red, while enemies above 200 HP (like D) stay purple. Enemy Priority Tagging
Click player2’s portrait to mark ALL targets your team can eliminate.
Scenario with Phobies A/B/C:

  • Solo kills: A can kill D (200 HP), B can kill E (150 HP)
  • Team focus: A+B+C combined can kill F (450 HP)
    In this scenario,D,E,F glow red
    Real-time updates based on:
  • Active buffs/debuffs (e.g., attack buffs)
  • Remaining skill charges
  • Environmental hazards (lava, acid pools)
    Benefits
  • Saves time by instantly showing kill options
  • Reduces misclicks in high-pressure fights - Teaches damage calculation through visual feedback
    I love Phobies XD