When I started playing, I suggested this game to some friends, and they actually liked it for a while, but we played friendly games together, but because of the difficulty of accessing the game, they quickly left it. I also left it for a certain period, but I returned because of the fun and magnificence of this game.
I have some suggestions
1- Adding a way to communicate within the game and within matches.
2- Adding a way to play 2v2 matches
3-Adding (alliances) or (clans).
4-I hope that a daily market for cards will be added and that the possibility of purchasing phobias through cups of coffee will be added.
Thank you for this wonderful game
For the most part, those suggestions are heavily suggested by the fans, so hopefully the devs can add some if these!
I feel like 2v2 is one of the most common suggestions and yet one i squarely disagree with. Theres a ton of logistical and balance problems with this game having 2v2. The devs themselves have said they dont have much in the way of plans for new modes due to how difficult it is to develop and potential problems of it splitting up matchmaking (which matchmaking is already a common source of criticism for the game) ive only seen a couple suggestions for how 2v2 would work that are actually potentially workable, mostly through having two games active at the same time instead of one board with two lots of player pieces.
All the other suggestions are common too and im perfectly happy with all of them, though id personally prefer a clan system to be as unobtrusive as possible.
I agree on the 2v2 or 1v1v1 being gamemode hard to had. But I think we could had some(I’m no genius but hear me out): what about a draft match where both player are presented successively 4 phobies of every key-rank and they have to pick one of each to build up a deck of 45 keys. Players would be presented the same cards and the can’t pick the same(so 2 are taken and the other2 are removed).
Finally not only would each player know their opponent deck but also all phobies would be lvl 1 for equal balance
Another idea is to make a mode where the goal is to take down first at least 10 keys from the opponent. The issue would be players not daring to launch attacks and staying in a stalemate