How it works:
This strategy relies on debuffing, tanks, poison, and pushers, and some extras (like audity and board controllers). The debuffs is the main part of the strategy, it helps keep phobies alive while tanks protect them, keeping oopsy baby, wooly bully (maybe), gesundheit and other glass cannons behind tanks to help them last longer. Poison helps control the board, making the enemy either: retreat to heal, take damage, forces to attack. A good combo is debuff and poison on a undead, ray and erratic also help control the board from mechanicals putting them at risk, pushers help keep phobies away from phobies or tossing them in the abyss, furkin is also a good phobie to use due to cooldown reset, board controllers like gravedigger, Prometheus, and crushmore help out as well, audity and freeze help out to make the opponent unable to attack letting you heal or deal damage. Mud phobies help deactivate tiles to either deactivate panic points or help 1 movements get over tiles. Ogre is for a last call just in case your heart is low.
Yea but at that point you’ve sent out every type of phobie in the game and have run out of keys.
Yea kinda gave up on the strategy