[CONTEST] - Community Competition: Map & Phobie

Your Phobies design is great, I’d love to see it in the game.

I’d love to see it in the game.

  1. New-Clear

Keys - 6
Type - Mechanical
Health - 600
Damage - 0
Range - 0
Movement - 1
Movement type - Walking

Ability
All clear (sacrifices self)
Lock - 1
Damage - 1600 lll 50%
Range - Self aoe with 3 range (ability is pretty similar to hercubees but sacrifice itself so I think it’s fair to give it this range and damage)

Aesthetics:- A little rusty looking nuclear bomb with nuclear symbol in it . Red glowing eyes and a month. It has 4 legs and snot oozing out of it’s nose.

Idle animation :- it seems like it’s getting very cold air as it has fever and sometimes when the air pass through near to it is feels chills and becomes red and sneezes . Sometimes it also looks here and there by getting scared.

Tap animation :- It sneezes and looks here and there completely turning is body to its left and right.

Walk animation :- Walks almost like radihator in game . But while walking it puts it’s feet carefully and cautiously while it’s eyes are looking down.

Ability animation :- Launches itself up and a furkin leepricarn like animation appears and then it falls on enemies while sacrificing itself.
IGN :- X_KIRA_X

  1. Cementinel

Keys - 5
Type - Mechanical
Health - 1600
Damage - 375
Range - 2 (line of sight)
Movement - 2
Movement type - Walking

Ability :-
ReCONstruct
Lock - 0
Cooldown - 2
Range - 3
Affect area - Single tile
Ability type - Lob
:- It has the ability to fill void tiles for 4 rounds(8 turns) and it can also cover up the effect tiles such as disease, poison and fire tiles for 2 rounds (4 turns).

Aesthetics :-
It looks same metallic colour as heavo 2.0 and it has googly eyes inside it’s drum. It also has cartoony hand that only come out when it eats cement and concrete and then drinks water. It has a SGI logo at it’s side of it’s drum.

Idle animation :- it eats cement packet, grits and then drinks water from a bottle. Sometimes it is dozing off.

Touch animation :- when it is being touched it rotates it’s drum at full speed and then vomits in rainbow colour just like in anime.

Walk animation :- It has few wheels and it rolls it’s wheels to move forward.

Attack animation :- just like tooth fairy it shoots bits of concrete to the enemy unit.

Ability animation :- It straighten ups and then throws a long stream of concrete to the targeted tile to cover it up .
IGN :- X_KIRA_X
(As per this ability , I think it will be easier to make and implement this ability in game)

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It’s 1 ranged targeted aoe

2 Likes

I want that Phobie, is cool :heart:

1 Like


This is DarkMat, inspired by an infusion from my country, mate—a mate that embodies fears and the terrible stories it has witnessed.

10 Likes

Love the screentones! This guys got a lot of personality too. (For a floating skull anyway)

This is my final submission to the competition, I was thinking maybe it could also be a vacuum cleaner of some kind because dogs have some phobia of them for some reason. oh yeag its a roomba

I made Dustin like a bigger mechanical Tickles, it has eaten so much scum and muck that its attacks are toxic. Its ability works like Trap Absorber except, it absorbs more, from fire, lava, poison, disease, and mud tiles, it eats it all and heals itself as well.

Maybe it could also eat stim pads and healing pools although they aren’t really hazards.

my IGN is HelloBoxxy12

5 Likes

Name - Static Sock Lizard

As he moves around the map, his electric damage increases.

IGN - Toelico

He is surrounded in electricity.

Here’s my phobie for the contest:
“Majesthick”

It’s a “Rare” dimensional phobia with 5 keys. Its design is inspired by the goddess Hakate of Greek mythology and the Mossman of Iberian mythology.

It’s a quadruped phobia with wooden limbs and a bushy body that controls blue and yellow forest butterflies, making it a typical creature of an enchanted forest.

Keys: 5
Health: 1500
Movement: 2
Attack Range: 2
Damage: 450
(With its basic attack, it would throw one of its branch horns 2 squares away)

It has the ability “Twinkle Garden,” which creates a field of butterflies around itself for 2 turns. Any phobie within the area of ​​effect will have its movement range reduced by 1, making both your own and your opponent’s phobies slower and vulnerable to ranged attacks.

Competitively, this phobie is designed to deal with slow but powerful units, such as Serverus, Hydra, or Hi-Five, as they remain completely immobile in this area (unless pushed by another phobie).

It took me 2 weeks, but it was worth it. It’s my first time creating a phobie for this wonderful game, and to be honest, it was a somewhat fun and complicated experience at the same time. Now I understand a little more how complicated the creative process of this game is, lol, but honestly, it’s an experience I’d like to repeat in the future >:)

Thank you for your attention, and I hope it met your expectations, <3

IGN: //bayest50//
See ya!

27 Likes

Wondeful presentation!

2 Likes

Awesome Phobie, and the presentation is indeed the best I’ve seen so far!

Wouldn’t mind using this bushy fellow one bit!

2 Likes



my user:LaValeria076 no tenía mucho tiempo para hacerlo

1 Like

He’s the cutest and coolest Phobie I’ve ever seen, and I absolutely want him on my team. I wish there were more than five winners.

2 Likes

Well! I guess it’s time to share what I’ve come up with. The Cat’s out of the keyhole! And after over a week of work it’s time you all meet…

Beefcake, Squeeker, and Cauliflower.

But formalities, please.
IGN: FeebleReeds

Beefcake is a 6-key Undead animal Phobie with traits from the Bovidae and Rhinocerotidae families, with a little bit of donkey in there, too! Although she may no longer be alive, she’s still got a lot of kick in her. And those once dormant steroidal hormone implants are starting to take effect…

Stats:
Rarity: Rare
Race: Undead
Key Cost: 6
Health: 2200
Movement Type: Walking
Movement Range: 2
Attack Type: Line of Sight
Attack Range: 1 (Melee)
Attack Damage: 550

Uh-oh…what’s happening to Beefca-

Passive Ability: Beefing Up!
Transforms the unit to its alternate state every 2 rounds. In alternate state, the unit receives 3/4 damage from enemy units. Attacks from the alternate state will damage and push an enemy unit backwards 2 tiles; the default direction for the push is a straight line.

Similar to our furry friend, Werewolf, Beefcake also has an alternate state. In this state she receives 25% less damage from enemy Units, and her attacks now push enemies backwards by 2 whole tiles! Although she may not be a natty, Beefcake’s muscle is not an illusion!

Usage: I can imagine Beefcake’s alternate form being used in maps with abyss tiles, as she is the only Phobie capable of pushing enemies backwards by 2 tiles, making her a somewhat upgraded Fetch in a way. The additional pushback also means that she can reliably hit ranged Phobies without worrying about return fire; making her alternate form an extremely powerful asset in any team composition. This, plus her 25% damage reduction, makes her alternate state a very survivable Phobie! But be weary…without her transformation, Beefcake is a lackluster melee 6-key with no active abilities. And her health doesn’t increase in her alternate state either, so you’ll want to keep her healthy for battle!

Also…did I mention her teeth are metal? You should know that regular herbivores don’t posses such dentures!

So that’s Beefcake, the hardy cattle! But wait…do you hear that??
COOOooo COOoo cOOoo COoo
Oh no…that call, it could only be…

Squeeker is an 8-key Dimensional bird Phobie of cryptic origin; with a call so ghastly and frightening you might just lose your ability to act. Maybe he’s a Potoo, a strange species of bird known for its terrifying call, or maybe he’s a ghost…oh! A ghost Potoo perhaps?? All that’s known for sure is that he dwells in the deep forest…with bright red eyes that could pierce into your soul.

Stats:
Rarity: Ultra Rare
Race: Dimensional
Key Cost: 8
Health: 2600
Movement Type: Walking
Movement Range: 1
Attack Type: Line of Sight
Attack Range: 2 (Ranged)
Attack Damage: 420 (Nice) (With 50% AOE fall-off)

Active Ability: Night Cawl
Attack Type: Line of Sight
Attack Range: 2 Tiles
Damage: 600 (with 50% Aoe fall-off)

Additional Effects: Pushes backwards enemy Units one tile and removes 1 enemy action for one turn.

Ability Lock Duration: 1 Turn
Ability Cooldown Duration: 2 Turns

So you see, Squeeker’s call is no joke. It’s just as dangerous as it is terrifying!

Usage:
Squeeker is another High-key turret Phobie, similar to Doughzer. Unlike Doughzer, however, Squeaker’s ability can prove to be far more useful both offensively and defensively. Although I find the chance of it pushing enemies into an Abyss to be highly unlikely, it can be used to as a finisher for a coordinated group attack, leaving the enemy unable to retaliate effectively due to the pushback as well as the lost action. And well…there could always be more turret Phobies right? I just love em!

A little note about Squeeker’s design, sometimes his pupils will dilate in similar appearance to some of the Potoo species. And when using his ability, too.

Anyways…time to close up this act…sniff
Aaa…Aaa…ACHOO!

This round mistress here is Cauliflower, a large undead ant phobie, and a 9-key one at that! Her spores are just as alluring as she is…so try not to lose your mind over her.

Stats:
Rarity: Ultra Rare
Race: Undead (I love undeads, can’t you tell?)
Key Cost: 9
Health: 3000
Movement Type: Walking
Movement Range: 1
Attack Type: Self-initiated AOE
Attack Range: 1 (Melee)
Attack Damage: 350 +110 Poison for 10 turns

Passive Ability 1: Spreading the Love
Takes control of enemy units attacked (they do not need to take damage). Cannot control enemy on the turn you convert it. Unit is controlled for limited amount of turns. After, opponent immediately regains control.
Effect Duration: 2 turns (really 1 turn because of the control warmup)

Passive Ability 2: Pollinator
Range: Self-initiated AOE (1 tile)
Takes control of adjacent enemy units after receiving direct enemy Phobie damage.
Effect Duration: 2 turns (same rules as before)

One small sneeze is all it takes!

Usage:
Cauliflower can be argued as being a direct upgrade to Whuffalo Will, who is performing rather underwhelmingly right now in my opinion, although she is two keys more. Cauliflower’s game in getting in and controlling as many foes as possible and making use out of that juicy single turn of mind control, this, however, can have varying levels of impact. Additionally, she is THE melee counter, mind controlling all that try to harm her and her delicate shrooms. Although her damage is not amazing, and her health, although high, could be even greater for a Phobie as big, slow, and expensive as herself, she could potentially be a game-winning Phobie if utilized properly.

Cauliflower was made with the help of my girlfriend (IGN: SweetDoelght), who originally had an idea for an ant Phobie infected with the cordyceps fungus, which I then adapted into her. So, if Cauliflower wins, even just the consolation prize, I want the coffee reward to be split between us.

And that’s the terrifying trio!

5 Likes

phobies+01+-+Compressed+with+FlexClip


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Rooting for you hun!

1 Like