I prayed this Phobie to be in the game! (I LOVE THE DESIGN!)
Phobie 2:
Name - Roadkill
Type - Monster
Keys - 9
HP - 2600
Attack Type - Self AOE
Attack Damage - 750
Attack Range - 1 Tile
Movement - 3 Tiles
Ability Name - Engine Rev
Ability Cooldown - 3 Turns
Ability Description - All Ally Phobies near Roadkill (1 Tile close/Self AOE) will be given +1 tile movement, does not give itself +1 tile movement, for 1 turn (The turn the ability is used). (This ability can stack with Paddlesâ ability)
Phobie Description: Enter Roadkill, the monster truck phobie! May or may not be inspired by a certain movie . A living monster truck that has spiked wheels, lightbulb eyes, a dangerous smile, and deadly speed. This will be the second 9 key monster type phobie, it will mostly serve as a support phobie that has great survivability! I truly believe this can allow for some great combos and plays in Phobies.
In-game Username: WoolyStar
Oops, i thought you replied to me, Iâm sorry
A third turn is useful, yes, but by sacrificing myself I feel that I would lose the sense of its action, thatâs why itâs better to wait a long time for a good reward, you can give the game twists if you know how to use it well, or well, thatâs my opinion
so time again runs short, so here my entries for Phobies. I try here to balance some things regarding attractor and repeller. there is like only boomer and rockus with the âunmovableâ ability and i think adding more of such guys would help overcome these menaces.
and i also try to add some new abilities.
IGN: Brucelsior
Chairmain / common
Monster 2 Key
1200 Life
200 Attack 1->
2 movement /walks
Unwalkable (cant be pulled or pushed)
Click animation : he moves his chairhead circlewise to throw up his hat up in a contorio like circle and catches again with his head
idleness animation : he slowly rolls his eyes to the player, rises his eyebows 2 times up and down and buckle the knees a little bit to invite the player for a seat.
Attack animation: he just will stand on the 2 legs which are the most distant to the enemy and gives them a fresh kick with both of his other legs.
normal standing animation: just vibing on his for legs from left to the right like cradling a baby
Description text: âwhy donât you take a seat?â
Table Top uncommon
3 Key Monster
1500 life
325 attack 1 â
2 movement / walks
Unchangeable ( unit canât be moved or pulled)
standing animation: he quavers/shivers (zittert) with all of his 4 legs , a bit like razor mouth but wiggling in his own way.
idle animation: he is scratching his head with one hand, his board fell down on his head, he looks up and takes it again up to standard pose.
click animation: looks to the player, his board falling on his head, the drawer opens , he looks mad at the drawer and closes it. (drawer - schublade)
attack animation: he just slaps enemies with his tablet
He also could get a rare other painted brother who is like a zombie at the end. while dying he crumbles into a wooden trashpile and the trashpile has to be destroyed before he rises again up in 2 turns.
Description text: âsimplest things can be full of lifeâ
both of them are just for adding some counterpossibilities against repeller respective attractor
wesly motham
heâs my boy , heâs a patchwork of a wasp, the head of a fly and the wings of a moth
6 Keys
1300 life
1 movement /flies
350 attack / range â 2 + leech + pierce
Special: Jump attack 350 + 250 disease
standing animtion: heâs dripping liquid out of his head and just smiling and occasionally blinking unsychron with his eyes. heâs flapping like 10 frames in 10 seconds.
click animation: down pitched wasp sample, and he just drool even more.
idle animation: flapping slower and slower until he just drops from the sky and lies there, with the same face expression like always. he lies , then his stomach grumbles, he opens eyes wide a short time and fly up to his standing animation.
Attack animation: he just spears enemies with his long insect tongue. if its attack is hitting both enemies because of pierce he attacks the behind one while piercing the first one as well
Special attack animation: he jumps to the enemy grabs him with his arms and gives him a big sting.
having 40% leech on a zombie who is attacking several phobies at once could be quiet good. like healing more than actual damage was dealt. jump attacking on a wall and hit a weakened backrow unit.
Desription: " i only care about your inner values " ( nur um die inneren werte kĂźmmern)
Hi, love that Phobies, can u tell how u make it? Like the editing
Ign: Tonderhoof
Handlers ability Handy split: After Handler is defeated it spawns up to 2x Handy on a random tile next to Handler. That tile must be free, it can´t be occupied by any other phobie or special tiles like wall, poison tile etc. If all tiles around Handler are occupied than no Handy will spawn. (Handy doesn´t count as a phobie therefore Hnady will spawn if you have max amount of phobies on map)
Hello,
Here are my two entries for the competition. I hope you enjoy them.
Name: Door âKnock Knock Knockâ
Rarity: Common
Race: Dimensional
Cost: 5
Health: 1000
Movement :
-2 tiles
-Bypassing
Attack:
-Simple Target Attack
-1 tile range
-300 damage
âBuildingâ : Canât be pushed
Special ability: âTrapdoorâ
-2 rounds cooldown
-2 tiles range
The player places two traps, which inflict no damages. They are activated when an enemy phobia completes its turn on it. Then, it teleports to the location of the other trap. Traps cannot be placed on a hole. Only works with enemy phobia and if there are two phobias simultaneously, then their positions are swapped.
Name: Rootted (did you get the pun ?)
Rarity: Uncommon
Race: Undead
Cost: 4 keys
Health: 2000
Movement:
-1 tile
-Walking
Attack:
-Simple target attack
-1tile range
-400 damage
Special ability: Bramble
Create an obstacle on adjacent tiles, The obstacle have HP are immovable and are targetable by both teams. Each turn, the obstacle inflict 100 damage on adjacent phobias and enemies taht deal damage to it with 1 tile range attack receive 30% of the damage dealt.
-2000 Hp
IGN: terminatorT8
Thanks
Ign: Tonderhoof
Suici costs 6 keys (1 key is a mistake)
Phobie name: Suici (Suicidal Thoughts)
attack: Suici pulls out his knife and stabs enemy phobie
ability: Suici takes off his rope and throws it at phobie hanging them
(Suici is just an artistic view it is not supposed to make fun or lighten up anything regarding suicide)
Hi Doros is 5 key monster phobie , that can be a mirror and returning damage and abilities , even to allies , like healing. I am not a good drawer , so this is the maximum that i can draw. Hope you will like it. I know the realisation of this ability my be hard and idea isnât so creative. But i like this phobie. Ign iscream14624 . I know with this statistics 5 key may seem a bit low. This phobie can be a 6 key too
Phobie #1
IGN: ReVoidt
Phobie | Ghost Armor
Type | Dimensional
Key Cost | 4
Rarity | Rare
HP | 2100
Move (Walking) | 2
Attack | 350
Shield | 500
Passive Ability: âArmorâ
Absorbs extra damage from the enemy units. When the enemy unitâs damage exceeds the health armor, it does not directly affect the HP but still absorbs the extra damage. Armor regenerates 20% of its HP every 2 turns at a maximum of 500. It can never be healed or cured. Poison and disease damage ignores the armor.
Phobie #2
IGN: ReVoidt
Phobies | ChannelBot
Type | Mechanical
Key Cost | 5
Rarity | Rare
HP | 1500
Range (Line of Sight) | 2
Move (Walking) | 2
Attack (Single) | 2
Electrical Damage | 300
Ability Name | âChannelâ
Summons floating Tesla Coil. When attacked by friendly units with electric damage, channels 100% electric damage back to adjacent enemies, and 50% back if itâs normal damage. Non-mechanical enemy units take only 50% electrical damage from the Tesla Coil. Tesla Coil will not work if thereâs a created obstacle or enemy units below it. Only direct and instant damage applies. Canât be damaged nor destroyed. Placeable over non-created obstacles.
Ability Range (Placing) (Line of Sight) | 2
Ability Range (Damaging) | AOE
Ability Damage |
100% Electrical for Mechanicals | 50% electrical for Non-mechanicals
50% Normal Damage for Mechanicals | 50% normal damage to Non-mechanicals.
Ability Lock | 1
Ability Cooldown | 2
Ability Duration | 2
Phobie #3
IGN | ReVoidt
Phobie | Headless Rider
Type | Dimensional
Key Cost | 8
Rarity | Ultra Rare
HP | 2100
Range (Line of Sight) | 2
Move (Walking) | 3
AOE Damage | 400 || 50%
Passive Ability | "Cursedâ
When enemy units stand next to this phobie at the next turn, they will take + 20% more damage taken for 1 turn.
Ok this is my third and last phobie . Octozy is a monster phobie too. I canât decide which ability to choose , so i give this desicion to you

The name could also be SpinFerno (Spinning+ inferno)
He moves by 1 step and attacks by 3 dealing 300dmg, which is good, has 1500 hp and the special ability (lock 2, timer 3) pushes all enemies one tile away. This is because I saw Akira which pulls by 1 but no one which pushes the same style. Costs 7 which I think is a good compromise
Bruh is this A.I? Name and ability name are so bad. The icons make ZERO sense too.
Kinda sus.
Like seriously, what the HELL is that movement symbol??!?
Actually i invented name and ability name lol thank you :â)⌠yes i had help by ai so the icon is weird but it was a cool application of the ai that today is so useful so I thought it was a nice idea to try
What you think about the innovative version of akiraâs ability, the push all enemies? Also characteristic, I think theyâre cool anyway
The usage of Ai leads to automatic disqualification if you donât know
Yea I didnât know ouch
Well its not all the useful to be honest, especially on non abyss maps, sorry i came off as a little standoffish by the way, i just really dont like A.I.
Your names do suck though im not gonna sugarcoat it :'V