Why so rude bro
Interesante (no se ingles)
Me gusta el diseño, solo que sus estaditicas son un poco debiles
Demaciado daño de la habilidad y mucha vida para su coste, pero en lo general buen phobie me gusta su diseño
IGN: HorrorZilla
Here are my two entries, inspired by reptiles and their natural abilities:
• First, we have a Phobie that comes as a duo: Rift & Wriggle!
This Phobie is inspired by geckos, specifically leopard geckos. Rift’s ability allows it to throw its tail (Wriggle) up to 3 tiles away, where it then acts as a separate Phobie! However, there is a drawback—Rift loses 600 points of its max HP and cannot regenerate them until its ability recharges. Once recharged, Rift automatically regains the 600 lost HP.
Additionally, Rift introduces a new type of movement! As a climber, it can perch on walls, similar to flying Phobies, but it cannot stand on void tiles. Since this is a movement type and not an ability, it could open the door for future Phobies with this unique way of moving!
• On the other hand, we have the adaptive specialist, Morpheleon!
Its main ability allows it to copy the class of a selected allied Phobie, switching between Mechanical, Monster, Dimensional, or Undead, changing its appearance. This transformation grants Morpheleon both the advantages and disadvantages of the chosen class, while also modifying its stats and the secondary effect of its attack! This makes it highly adaptable to different situations throughout the match.
Additionally, Morpheleon has a passive ability: after attacking a target, it will automatically attack an additional enemy if they are within its attack range! In other words, if two Phobies are in range and you attack one twice, Morpheleon will also attack the other one twice! (If more than two Phobies are in range, it will prioritize the one with the lowest HP or the closest one.)
Lastly, I want to apologize to the user “NuclearDeathRay”, as my chameleon idea is very similar to theirs. However, this is purely a coincidence—I had been working on this design for a while but hadn’t published it yet.
In case of any doubts, I have chat logs with a friend that show I had been designing it before this user’s idea was posted and that I didn’t copy it.
This is my first Phobie inspired by a wendigo. It is a zombie-type, ultra-rare quality, with 1900 health and 650 damage. It moves 2 tiles per turn and attacks 1 tile at a time.
Its ability allows it to devour an enemy Phobie with less health than its base damage. After swallowing a Phobie, its damage increases by 200, which also raises the threshold for devouring enemy Phobies based on its new current damage.
This is my second Phobie; it’s like a monstrous gorilla. Its type is Monster, its quality is Rare, it has 2400 health and 650 damage. It moves 2 tiles per turn and attacks 1 tile at a time.
Its ability is a 2-tile charge that deals the same damage as its basic attack and can destroy structures.
My username in Phobies is PePe398.
ig name: fourZeroes
Phobie name: Reflectra
Cost: 4
Rarity: rare
Race: dimensional
Health: 2200
Damage: /// (cannot attack)
Movement: 2 (walking)
Passive ability 1: enemies that deal damage to it receive 100% of the damage dealt
the phobie in its natural state is a normal looking mirror closet (Mirrored wardrobe) and when it is moving the last drawer opens to reveal darkness and tall skinny legs that help it move
this phobie is great for early panic point capturing since its gonna be hard for the opponent to move them from the panic point without risking their own phobie
That actaully a cool idea, tho i think the devs want artistic rather than phobie abilities
IGN: ExpiredMayo
Phobie 1: Port Rick
Skill: Teleports adjacent ally 2 tiles away
Attack: Hand reaches out of painting
Phobie 2: Slink
Moves end over end like Contortio
Phobie 3: Rambone
Skill: Knockback, resurrect
Patient Zero
Description of the Phobie: Patient Zero is a sick-looking zombie, wearing a blanket around his body, an ice bag on his head, and a thermometer in his mouth.
Key cost: 8
Rarity: Rare
Race: Undead
Hp:1800
Movement range: 2
Movement type: Walking
Attack type: Line of sight
Attack range: 2
Damage type: Line of sight
Attack damage: 450 (I put it wrong in the image)
Ability: Pandemic
Description: Friendly and enemy units within range become undead for 2 turns. They cannot be healed or cured, and leech 40% of the direct damage they deal to enemy Phobies as HP during this time.
Attack type: Self-Initiated AOE
Effect duration: 2
Unlocking:1
Cooldown:4
I wanted to add a video describing the Phobie, its animations and sounds, unfortunately that type of format is not accepted so the video will be on the discord server, in the fanart channel
IGN:Angelurus
Discord username: Angelurus87
Hello, this is one of the ideas I’ve come up with for Phobies. This Phobie is similar to the Mole, which takes 50% less damage underground, but this effect will be permanent and not limited to being underground. It can be used regardless of being on an obstacle, hole, etc. It would have a total of 3000 health. This would be a passive ability, not just limited to mechanical Phobies. My idea is to use this passive ability in different Phobies from various races, with varying percentages such as 25%, 30%, 40%, etc. The passive ability is called ‘Blindaje’ (Armor). The Phobie is named after a metal resistant to electricity. This would be a new mechanic for the game.
Interesting facts:
- It will attack with cubes that surround it throughout the game.
- When it’s attacked, its body will shine like a mirror."
ING: apolo11790
Here’s my concept for the contest, I hope you like it.
I forgot to put the cooldown time of the skill but it would be 2 turns with the 1 turn lock
Hello! I hope you all like them. So far, I’ve only created 3 Phobies, but in the coming days, I’ll keep making more. It’s so much fun! My IGN is danko98
1. Chester
- Type: Monster
- Rarity: Rare
- Key Cost: 4
- HP: 1500
- Attack Points: 390
- Speed: 2
- Range: 1
- Ability Cooldown: 1 turn
- Ability:
- Name: Cheese, Cheese!
- Chester punches a tile to plant a mousetrap. When the trap is activated, Chester receives a +200 damage boost.
- Character Concept: Chester is a boxing rat with melee attack skills, combining agility and strength with a playful personality.
2. Coxus
- Type: Dimensional
- Rarity: Ultra Rare
- Key Cost: 5
- HP: 1500
- Attack Points: 350
- Speed: 2
- Range: 1
- Ability Cooldown: 2 turns
- Ability:
- Name: Your head is mine
- Coxus damages up to 3 Phobies and burns 3 tiles in a straight line. It deals damage twice, returning to its starting position. Total damage is 500 (250 per hit) and burn damage is 112. The ability can be canceled if the tiles contain structures or traps, resulting in only 250 damage and burn damage of 112.
- Character Concept: Coxus is headless, with a large mouth and centaur-like body. Its eerie, flaming abilities make it both destructive and strategic.
3. Loky
- Type: Zombie
- Rarity: Ultra Rare
- Key Cost: 5
- HP: 1600
- Attack Points: 450
- Speed: 2
- Range: 1
- Ability Cooldown: 3 turns
- Ability:
- Name: Death or Trick
- Loky plants a trap resembling a portal within 3 tiles. If activated, the enemy is teleported one tile behind Loky. The ability is perfect for displacing heavy monsters or escaping dangerous situations.
- Character Concept: Loky is a zombie mage inspired by a trickster. Its abilities reflect creativity and mischievous gameplay.
IGN Vaninpredado
key cost 1
rarity incomun
race monster
hp 550
movement range 2
attack range 1
damage attack 290
Ability… After one turn the cockroach stops walking and starts flying permanently until its death.
unlock 1 turn
permanent duration
Attack animation… The cockroach bites its opponent.
Skill animation… It flies.
Touch animation… The cockroach flaps its wings.
The cockroach is very feared by many human beings. So I created it as a phobia because it is very feared. I used its ability because it is exactly how it behaves in real life. It is there walking on the wall and out of nowhere it starts flying towards you. And since there is no phobia of cost 1 that flies, it fit very well in my creation.
Hi
Here are my phobies for the event
Starting with Picasso, in short, his ability works like Werewolf, he can also revive. The flying form is like Heavo 3.0 (in case you don’t understand), and the last form, has underground movement and attacks around itself like a Flail, it costs 9
Then we have Lulu, her traps work like a mini Glob when activated with some health, that simple.
Last but not least, we have Dissector. Its function is simple: it deals damage to an ally to increase its own damage.
(Ign: dark84)
Hey hey hey! Late-ish submissions, but here are my Phobies! Hench and Eye Spy!
Hench
7 keys
2000 Health
2 Movement, Walk
1 Range, Melee
500 Damage
Undead
UR
Ability 1: Bosses Orders!
1 turn lock
1 turn cooldown
3 range, Lob
Choose a tile in range and jump towards it. Phobies around Hench in a 1 tile radius take 200 damage when it lands. If a Phobie is at or below 500 health, Hench can jump on them to kill them and take their spot.
Passive: Proooomotion!
Whenever Hench gets the final hit on a Phobie/kills it, Hench gets its max health increased by 100.
Melee Phobies are often bad and are not loved enough, and rarely see any play. So I created Hench with the idea of having an Undead Melee that has its own way of entering the battle! The “assassination” ability it has with being able to take a Phobies spot after killing it with its ability is something unique I wanted to add. Outside of Greylien, Glob, and killing a Dimensional, no Phobie can really take another Phobies spot. This ability is also shared by Eye Spy!(PS, the threshold for assassinating a Phobie is tied with its damage :3)
Eye Spy
5 keys
1.5k Health
2 Movement, Walk
350 Damage
2 Range, LoS
Dimensional
Rare
Ability: Whack-a-Phobie
1 Turn Lock
2 turn cooldown
3 Range LoS
Any Phobie that is below a 600 health threshold will be instantly killed by Eye Spy. Eye Spy will then take that Phobies place.
We really don’t have a “finisher” Phobie, and what better way than to add a Phobie that can finish off a Phobie from a long range, but at a cost? Eye Spy would really spice things up regarding team fights, as you have a guaranteed way to finish off a Phobie!
And that’s all for my submissions. Oh, I almost forgot! My IGN is Pvzfurmade! Almost forgot :3c
It is still bad. Are you serious giving 3000HP for a 5 keys phobies? It has the same hp as Doughzer, a 8 keys phobies.
I already mentioned in DC, the 50% less damages makes healing twice than usual on it. Very unbalanced design. You should compare with Badside manner to redesign it (5 keys, 1 movement and 2 range.)
Name:milton
Dimensional
Movement: walk
Attack type : perforation
Mini example : if a haphe is covering a ginsting, and the Objective is ginsting, the attack will hit both of them (cannot ignore obstacles)
Hablity: the phobie with the metal effect will be vulnerable to electric damage , if the phobie was a mech , it will Receive 45% of extra electric damage
2 range
2 cooltdown
2 turns of duration
IGN: mago3718